Voices of XR Speaker Series

graphic for XR speaker series entitled Voices of XR. On the bottom, is an illustration of a person in a headset reaching with neon geometric squares in the background. On the top is text that reads: "Voices of XR: A Studio X Speaker Series." On top of that, is the Studio X and River Campus Libraries wordmarks.

Join Mary Ann Mavrinac Studio X at the University of Rochester Libraries in conversation with invited scholars, artists, professionals, and more, who will discuss their work with immersive technologies across disciplines and industries. These events are virtual, free, and open to all members of the campus community and the general public. This series is made possible by Kathy McMorran Murray.

Upcoming Talks

Join us next spring for more exciting talks!

Recorded Talks

Beat Saber Competition

Studio X Beat Saber Competition.

Like dancing to fun music, light sabers, and virtual reality? We have the perfect competition for you! Compete against your peers, and if you dominate and have one of the top-three scores, you will win a trophy. If you are the ultimate, numero uno, top dog Beat Saberer, you will win a fancy portable, wireless, waterproof Bluetooth speaker.

But what’s Beat Saber, you say? Only the most popular VR game of all time! Beat Saber is a VR rhythm game in which you slash floating boxes as they fly toward you to the beat of the music with gigantic light sabers.

The Rules

  • Participants must be affiliated with the University of Rochester. Students, faculty, or staff are welcome to participate.
  • Participants must complete all three rounds to be eligible for prizes.
  • Participants must complete each round in Studio X.
  • Scores must be recorded by a Studio X staff member.
  • Participants will get three attempts for each of the three rounds.
  • Participants are not allowed to use score multipliers.
  • The songs will be chosen by Studio X staff.
  • Once you have your score, you will be added to our scoreboard.
  • At the end of rounds one and two, a selection of the lowest scoring participants will be eliminated. This depends on how many participants we have.
  • The first week will be a song on easy mode, the second week a song on normal mode, and the third week a song on hard mode. You will have to follow the difficulty levels, no matter your current skill level.

The Schedule

You have the entire week to come into Studio X and complete that week’s song.

  • Round 1 (easy) will be the week of November 15th.
  • Round 2 (normal) will be the week of November 29th.
  • Round 3 (hard) will be the week of December 6th.

Register

Sign up here >> bit.ly/studioxbeatsaber2021

Make Your Own VR Game in Unity

a person wearing a virtual reality headset in an underwater scene.

Learn how to create your very own VR game in Unity, a real-time creation platform used to build games, XR experiences, visualizations, and more! Participants will learn the basics of setting up a player character, locomotion, interaction, and environmental design for VR projects.

Join Studio X, UR’s hub for immersive technologies, and learn more about the digital world of extended reality (XR). All levels welcome. No experience necessary!

Note: In order to participate, you will need to complete the pre-workshop instructions, which will be sent by email prior to the event. Need assistance with this process? Ask for help on the Studio X Discord (Quick Questions Channel). 

Instructor: Liam O’Leary
Where: Studio X, Carlson Library First Floor
When: Tuesday, November 8th from 6 to 7:30pm
Register: libcal.lib.rochester.edu/event/9662356

6th Annual Frameless Labs XR Symposium

Frameless Labs XR Symposium marketing graphic.

November 18 & 19, 2021 | Hybrid @MAGIC Spell Studios, RIT

Frameless XR Symposium save the date banner.

The Frameless Symposium is an interdisciplinary symposium focused on research, innovation, and artistic creation in the fields of virtual and augmented reality. The Symposium Committee invites contributions from users and creators of immersive technologies and experiences involved in academia, non-profit and educational organizations, and industry.

Hosted at RIT’s Magic Spell Studios, we welcome both in-person and remote participation for presenters and attendees in the event this year.  Please stay tuned to the symposium website for additional information and updates.

View the full call for participation and learn more about presentation formats, topic of interests, and deadlines rit.edu/framelesslabs/symposium-2021.

AR Basics with Unity

person holding a tablet displaying an augmented reality experience.

Like Pokémon Go or Angry Birds AR? Learn the basics of working with AR (augmented reality) in Unity, a real-time creation platform! Unity is the engine behind all kinds of experiences such as Pokémon Go, Beat Saber, and the new Lion King movie. We’ll discuss how AR apps track objects and images in the real world and show you step-by-step how to create your very own AR experience on a device.

Join Studio X, UR’s hub for immersive technologies, and learn more about the digital world of extended reality (XR). All levels welcome. No experience necessary!

a person holding a tablet that displays an augmented reality experience.

Note: In order to participate, you will need to complete the following pre-workshop instructions. Need assistance with this process? Join us on the Studio X Discord.

Where: Learning Hub, Studio X, First Floor Carlson Library
When: Wednesday, 11/17/2021 from 4 to 5:30pm
Register: https://libcal.lib.rochester.edu/event/8274041

This is the final workshop in our three-part Unity workshop series.

Can We Walk in Our Patients’ Shoes?

Riham Alieldin

Immersive Virtual Reality as an Empathy Training Tool for Medical Students

Drop-In Friday Event with Riham Alieldin, MD, MSc

Riham Alieldin

Owing to its ability to immerse its user in a sensory real-life experience, immersive virtual reality (IVR) has been proposed in literature as a promising technology for medical empathy training by allowing its users to virtually “step into the patients’ shoes”. Given that perspective-taking is a core component of empathy, it is not surprising that VR experiences have been shown in literature to enhance empathy in its users by enabling them to embody another person in a virtual realistic environment.

This talk will provide an overview of a research project that was done to examine the role of IVR in teaching clinical empathy to medical students at the University of Rochester School of Medicine and Dentistry. In this research project, first-year medical students experience a user-focused VR scenario using the Embodied labs platform from a first-person perspective. A scenario that focuses on loneliness and social isolation in elderly patients and their effect on their health outcomes is used for this project. The IVR training focuses on key strategies of empathy and empathic communication that involve recognizing patients’ emotions, the importance of eliciting a shared understanding of the patient’s experiences and responding empathically to patients.

The talk will describe the VR software platform that was used and will share some of the students’ feedback on the training. Additionally, the talk will outline the role of VR in health professionals’ education in current the literature as well as provide a glimpse into the limitless possibilities afforded by XR/VR technologies in medical education and patient care.

Dr. Alieldin is a physician and a medical educator whose expertise lies in teaching and designing curricula for health professionals. She was involved in the educational reform process of her medical school by implementing new medical curricula, providing professional development opportunities to the medical faculty, and working with her school’s accreditation teams. She is currently an adjunct faculty at the Warner School of Education and enjoys teaching graduate students in the master’s in health professionals’ education degree program.  

Dr. Alieldin obtained her master’s degree in health professionals’ education at the Warner School of Education at the University of Rochester in 2015 and is currently a Ph.D. Candidate at the same university. Her research focuses on the evaluation of the transfer and acquisition of knowledge, attitudes, or skills in medical education to produce physicians who are prepared to serve the fundamental purposes of medicine and patient care.  

Dr. Alieldin is keen on providing relevant, meaningful, and interactive learning experiences to her students as she believes that providing a safe and efficient health care service to our community starts by building a sound educational system for its health professionals. 

Where: Studio X & Zoom
When: Friday, November 12th at 1pm

Recording

Unity Workshop Series

person playing Beat Saber in a virtual reality headset.
person playing Beat Saber in a virtual reality headset.

Interested in building virtual worlds, VR simulations, AR applications, and more? Meet Unity, an industry-standard, real-time creation platform used for video games, animations, and XR projects! In this Unity crash course, you will learn about its user interface, the basics of coding, its physics engine, and AR basics. Leveraging this knowledge, you will explore a zombie-infested campus, create your own AR application, and more! Join the Studio X team for this fun and informative 3-week workshop series. All learning levels are welcome. No experience necessary! While we recommend signing up for all four workshops, you are also welcome to attend as many or as few as you can.

AR Basics with Unity
11/17/2021 @4PM



Note: In order to participate, you will need to complete the following pre-workshop instructions. Need assistance with this process? Join us on the Studio X Discord.

Where: Learning Hub, Studio X, First Floor Carlson Library
When: Wednesdays, 10/27/21 – 11/17/21 from 4 to 5:30pm
Register: Full Series

Escape from Virtual Eastman Quad! | RCL Stress-Less Week

decorative graphic with text that says, "Escape from Virtual Eastman Quad!"
Banner graphic with text: "Escape from virtual Eastman Quad! Take a break from your studies and enter the Studio X Virtual Escape Room! On Thurs, 5/12 at 6PM. It's a virtual event." Icon of VR headset.

Take a break from your studies and enter the Studio X Virtual Escape Room! Using Mozilla Hubs (free XR software), you’ll be able to create an avatar, enter the virtual Eastman Quad, and discover clues in the space that will help you escape. River Campus Library staff will be there to give you tips and answer any questions about the new Studio X space for immersive technologies that will open in Carlson Library in Fall 2021.

Prizes will be awarded to the first three participants that escape in the allotted time! 

Where: Virtually via Zoom
When: Thursday, 5/13/2021 @6-7PM
Register: https://libcal.lib.rochester.edu/event/7768747

Drop-In Fridays @Studio X

promotional graphic for drop-in fridays at Studio X with geometric design. Reads "Drop-in Fridays. Fall 2022 series. Join us Fridays at 1pm for informal XR talks, tech demos, workshops, and more."

Join us on Fridays at 1pm for informal XR talks, workshops, demos, and more.

Fall 2022 Schedule

Past Events

10/22 – VR & Art with guest speaker, Isabelle Anderson, New Media Design undergraduate at RIT

Banana Bop – an Interactive VR Musical Experience

10/29 (1-4PM) – Scare Fair @Studio X

Stop by Studio X to try out some spooky AR/VR experiences if you dare!

11/5 – Fun with 360 Cameras in Lam Square

11/12VR Empathy Training for Healthcare Workers – Riham Alieldin, MD, MSc

11/19 – Frameless @Studio X

We’ll be streaming RIT’s Frameless XR Symposium presentations.

12/3 – Zappar AR Demo

Try out Zappar, an augmented reality platform and creative studio. We’ll have some examples for you to try and will show you how to create your own AR experience.

Create Your Own VR Escape Room

collage of different Mozilla Hubs rooms.

The Studio X team challenges you to create your own immersive escape room using Mozilla Hubs, a web-based, user-friendly virtual reality platform. We’ll provide you with a prompt and a hands-on training session to get you started. You decide what puzzles and aesthetic will captivate your participants. All learning levels are welcome. No experience is necessary.

collage of different Mozilla Hubs rooms.
Hubs room examples. Imagine the possibilities!

Note: Attendees will need sign up for a Mozilla Hubs account and explore a Hubs room before the workshop. We also recommend using Firefox as a WebVR compatible browser.

Example Hubs Rooms (Tons more available from the Hubs Scenes library)

Where: Virtually via Zoom
When: Monday, 2/15/2021 @6-7:30PM
Register: libcal.lib.rochester.edu/calendar/RCLinstruction/VREscape