Experience, explore, experiment through extended reality (XR).

As the hub for extended reality at the University of Rochester, Mary Ann Mavrinac Studio X fosters a community of cross-disciplinary collaboration, exploration, and peer-to-peer learning that lowers barriers to entry, inspires experimentation, and drives innovative research and teaching in immersive technologies.

This rendering was provided by CannonDesign, the architecture firm that designed the planned Studio X space. 

Designed in collaboration with the University of Rochester Libraries and Arts, Sciences & Engineering, Mary Ann Mavrinac Studio X will serve the entire University of Rochester community. The planned 3,000-square-foot-space is located on the first floor of the Carlson Science and Engineering Library, situated near the Vista Collaboratory, a high-tech space where researchers visualize large data sets to study everything from contemporary disease to ancient history.

What is XR?

Technology Defined

Virtual reality (VR) uses advanced display and immersive audio technologies to create an interactive, three-dimensional environment. Think of experiencing a roller coaster without actually being on one. Or walking through the great pyramids of Egypt from the comfort of your living room.

Augmented reality (AR) uses technology to overlay digital content such as video and 3D models onto the physical world to provide information and embellish our experiences. Think of using AR to help you assemble a piece of furniture. Or use it to see if a table would fit in your dining room.

Extended reality (XR) is an umbrella term encapsulating AR, VR, and everything in between.