XR Game Night

promotional graphic for XR game night. Shows some illustrations of people in VR headsets.

Take a break from studying and unwind at XR Game Night at Studio X! The night will begin with a brief headset tutorial, and you can reserve the headsets after the event to keep playing later. We will have snacks, beats, and games to relax, have fun, and vibe with!

promotional graphic for XR game night. Shows some illustrations of people in VR headsets.

Instructor: Nefle Nesli Oruç
Where: Studio X, Carlson Library First Floor
When: Wednesday, 4/20 @7:30pm
Register: bit.ly/VRGameNight

Build Your Own VR Flappy Bird in Unity

promotional image for workshop. Shows a person in a VR headset playing flapping bird. Text reads, "Create Your Own VR Flappy Bird"

RESCHEDULED!!!

Metaverse? Waste of time. VR Flappy Bird wherein you are the bird? That’s more like it. Come join us in learning what the future of VR truly looks like in our step-by-step workshop on how to make your own VR Flappy Bird game in Unity, a real-time creation platform! Unity is the industry-standard engine behind all kinds of experiences such as Pokémon Go, Beat Saber, and the new Lion King movie. 

Join Studio X, UR’s hub for immersive technologies, and learn more about the digital world of extended reality (XR). All levels welcome. No experience necessary!

promotional image for workshop. Shows a person in a VR headset playing flapping bird. Text reads, "Create Your Own VR Flappy Bird"

Note: In order to participate, you will need to complete the pre-workshop instructions, which will be sent by email prior to the event. Need assistance with this process? Ask for help on the Studio X Discord (Quick Questions Channel). 

Instructor: Muhammed El-Sayed, Liam O’Leary, Hao Zeng
Where: Studio X, Carlson Library First Floor
When: Wednesday, 4/6 from 6 to 7:30pm
Register: bit.ly/VRFlappyBird

From Reality to Virtual: An Introduction to Photogrammetry

Screenshot of a photogrammetry project. Shows a 3D modeled house with 2D photos surrounding it.

In one intensive six-hour session, students will learn how to create digital 3D models of buildings, rooms, and/or objects using DLSR cameras and Agisoft Metashape software.

  • Module 1 covers principals of photogrammetry recording and data capture in the field.
  • Module 2 familiarizes students with the Metashape workflow and optimization techniques for photo/model processing.
  • Module 3 discusses how to export the models you make and use them for 3D printing, as video game assets, and for public sharing.

Note: Attendees must bring their own SD cards.

Instructor: Professor Mike Jarvis
Where: Studio X, Carlson Library First Floor and off-site locations (likely Mt. Hope Cemetery)
When: Sunday, 3/20 from 12:30 to 6:30pm
Register: bit.ly/learnphotogrammetry

Intro to XR

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AR? VR? MR? What now? Want to learn more about immersive technologies or extended reality (XR) but don’t know where to start? This workshop will demystify these technologies, explain their history, and demonstrate use cases across disciplines all while showing you the newest applications in a fun-hands-on experience for any level of expertise!

decorative graphic for workshop.

Join Studio X, UR’s hub for immersive technologies, and learn more about the digital world of extended reality (XR). All levels welcome. No experience necessary!

Instructor: Ayiana Crabtree & Waleed Nadeem
Where: Learning Hub, Studio X, First Floor Carlson Library
When: Wednesday, February 23rd from 6 to 7:30pm
Register: https://libcal.lib.rochester.edu/event/8891500

Ain Center: Creative Collision Challenge

Registration is now open for the Creative Collision Challenge! This one-day competition brings together students from diverse backgrounds and programs to brainstorm solutions to social and cultural issues. Teams are guided by mentors and experts to devise an action plan, which is then presented to a panel of judges. Top teams earn cash prizes. The Challenge is open to all UR students from any school, program and class year. It will be held on Friday, February 18 from 10:00 a.m. – 5:00 p.m. in Studio X. Lunch will be provided. This year’s Challenge will tackle the future of work in relation to student services and technology solutions. Students will receive their team assignments and the problem statement the night before the Challenge.

Register online!

Questions about this year’s Challenge? Contact Ain Center for Entrepreneurship Program Manager, Heidi Mergenthaler at heidi.mergenthaler@rochester.edu.

Blender 101: Valentine’s Day Edition

Blender workshop promotional image. Shows three teddy bears with the text: "Blender 101: Valentine's Day Edition. Model a Teddy Bear."

Join us while we create cute and unique teddy bears for Valentine’s Day! This workshop focuses on asset creation with the 3D modeling software, Blender. This open-source and free software has become the industry standard over the last couple of years. Learn how to navigate its workspace, tools, and hotkeys and become familiar with one of the most popular platforms of the industry. You will create a low-polygon model using provided reference images. Your model can then potentially be used as avatars in other XR projects or 3D workspaces such as Unity.

Join Studio X, UR’s hub for immersive technologies, and learn more about the digital world of extended reality (XR). All levels welcome. No experience necessary!

Note: Workshop attendees must bring a laptop with Blender installed. Please download this ahead of time.

Instructor: Nefle Nesli Oruç & Koshala Mathuranayagam
Where: Learning Hub, Studio X, First Floor Carlson Library
When: Thursday, February 10th from 6 to 7:30pm
Register: tinyurl.com/blender-valentines

Reality+ Reading Group

promotional design for David J. Chalmers's book "Reality +". Includes a penguin random house logo in the corner.

David Chalmers, a leading philosopher of consciousness and philosophy of mind, will be giving a virtual talk on his forthcoming book about the philosophical implications of virtual and augmented reality as part of our Voices of XR Speaker Series. The talk will take place on Wednesday, April 6 from 12-1 with support from Kathy McMorran Murray (details TBA).

Students, faculty, and staff who are interested are invited to join a casual reading group to discuss Reality+ in advance of Professor Chalmers’ visit.

promotional design for David J. Chalmers's book "Reality +". Includes a penguin random house logo in the corner.

The group will meet biweekly from 12-1 on Fridays beginning Friday, February 4. If we are able to be on campus, the group will meet in Studio X and use a hybrid format for anyone who wishes to join on Zoom. Generous funding has been made available from the Humanities Center and River Campus Libraries to purchase copies of the book for reading group members. Thanks to Kate Phillips, Associate Professor in the Writing, Speaking, and Argument Program for organizing this group. If you are interested in joining the reading group, please fill out this short form.

Voices of XR Speaker Series

graphic for XR speaker series entitled Voices of XR. On the bottom, is an illustration of a person in a headset reaching with neon geometric squares in the background. On the top is text that reads: "Voices of XR: A Studio X Speaker Series." On top of that, is the Studio X and River Campus Libraries wordmarks.

Join Studio X at the River Campus Libraries in conversation with invited scholars, artists, professionals, and more, who will discuss their work with immersive technologies across disciplines and industries. These events are virtual, free, and open to all members of the campus community and the general public. This series is made possible by Kathy McMorran Murray.

banner for XR speaker series entitled Voices of XR. On the left, an illustration of a person in a headset reaching with neon geometric squares in the background. On the right is text that reads: "Voices of XR: A Studio X Speaker Series." Underneath, is the Studio X and River Campus Libraries wordmarks.

Upcoming Talks

Recorded Talks

Beat Saber Competition

Studio X Beat Saber Competition.

Like dancing to fun music, light sabers, and virtual reality? We have the perfect competition for you! Stop by Studio X over the next few weeks and participate in our three-round Beat Saber competition. Compete against your peers, and if you dominate and have one of the top-three scores, you will win a trophy. If you are the ultimate, numero uno, top dog Beat Saberer, you will win a fancy portable, wireless, waterproof Bluetooth speaker. Ooh La La!

But what’s Beat Saber, you say? Only the most popular VR game of all time! Beat Saber is a VR rhythm game in which you slash floating boxes as they fly toward you to the beat of the music with gigantic light sabers.

The Rules

  • Participants must be affiliated with the University of Rochester. Students, faculty, or staff are welcome to participate.
  • Participants must complete all three rounds to be eligible for prizes.
  • Participants must complete each round in Studio X.
  • Scores must be recorded by a Studio X staff member.
  • Participants will get three attempts for each of the three rounds.
  • Participants are not allowed to use score multipliers.
  • The songs will be chosen by Studio X staff.
  • Once you have your score, you will be added to our scoreboard.
  • At the end of rounds one and two, a selection of the lowest scoring participants will be eliminated. This depends on how many participants we have.
  • The first week will be a song on easy mode, the second week a song on normal mode, and the third week a song on hard mode. You will have to follow the difficulty levels, no matter your current skill level.

The Schedule

You have the entire week to come into Studio X and complete that week’s song.

  • Round 1 (easy) will be the week of November 15th.
  • Round 2 (normal) will be the week of November 29th.
  • Round 3 (hard) will be the week of December 6th.

Register

Sign up here >> bit.ly/studioxbeatsaber2021

6th Annual Frameless Labs XR Symposium

Frameless Labs XR Symposium marketing graphic.

November 18 & 19, 2021 | Hybrid @MAGIC Spell Studios, RIT

Frameless XR Symposium save the date banner.

The Frameless Symposium is an interdisciplinary symposium focused on research, innovation, and artistic creation in the fields of virtual and augmented reality. The Symposium Committee invites contributions from users and creators of immersive technologies and experiences involved in academia, non-profit and educational organizations, and industry.

Hosted at RIT’s Magic Spell Studios, we welcome both in-person and remote participation for presenters and attendees in the event this year.  Please stay tuned to the symposium website for additional information and updates.

View the full call for participation and learn more about presentation formats, topic of interests, and deadlines rit.edu/framelesslabs/symposium-2021.