AR Basics with Unity

person holding a tablet displaying an augmented reality experience.

Like Pokémon Go or Angry Birds AR? Learn the basics of working with AR (augmented reality) in Unity, a real-time creation platform! Unity is the engine behind all kinds of experiences such as Pokémon Go, Beat Saber, and the new Lion King movie. We’ll discuss how AR apps track objects and images in the real world and show you step-by-step how to create your very own AR experience on a device.

Join Studio X, UR’s hub for immersive technologies, and learn more about the digital world of extended reality (XR). All levels welcome. No experience necessary!

a person holding a tablet that displays an augmented reality experience.

Note: In order to participate, you will need to complete the following pre-workshop instructions. Need assistance with this process? Join us on the Studio X Discord.

Where: Learning Hub, Studio X, First Floor Carlson Library
When: Wednesday, 11/10/2021 from 4 to 5:30pm
Register: https://libcal.lib.rochester.edu/event/8274041

This is the fourth workshop in our four-part Unity workshop series.

Make Your Own Rube Goldberg Machine with Unity

illustration of a Rube Goldberg machine.

Ever wanted to create your own elaborate contraption to perform a simple task in the most extra way? Studio X is here to help! In this workshop, we will use Unity, a real-time creation platform used for video games, animations, AR/VR projects, and more to create the Rube Goldberg machine of your dreams. Unity is the engine behind all kinds of experiences such as Pokémon Go, Beat Saber, and the new Lion King movie. In this workshop, you will learn the basics of its user interface, components, and the physics engine.

Join Studio X, UR’s hub for immersive technologies, and learn more about the digital world of extended reality (XR). All levels welcome. No experience necessary!

Note: In order to participate, you will need to complete the following pre-workshop instructions. Need assistance with this process? Join us on the Studio X Discord.

Where:  Learning Hub, Studio X, First Floor Carlson Library
When: Wednesday, 11/3/2021 from 4 to 5:30PM
Register: https://libcal.lib.rochester.edu/event/8274006

This is the third workshop in our four-part Unity workshop series.

Survive a Zombie Apocalypse with Unity

screenshot of a Unity project with a zombie ground hog

Zombies have invaded the River Campus, and ground travel through the quad is no longer an option! In this workshop, you will learn the basics of Unity, a real-time creation platform used to build virtual worlds, animations, and much more. Unity is the engine behind all kinds of experiences such as Pokémon Go, Beat Saber, and the new Lion King movie. You will experiment with the camera, beginner scripting concepts, and 3D math to fly virtually through the quad. We’ll provide the virtual Eastman Quad filled with zombies. It’s up to you chart your course and survive the apocalypse. 

screenshot of a Unity project with a zombie ground hog
Oh, no! They got groundboi.

Join Studio X, UR’s hub for immersive technologies, and learn more about the digital world of extended reality (XR). All levels welcome. No experience necessary!

Note: In order to participate, you will need to complete the following pre-workshop instructions. Need assistance with this process? Join us on the Studio X Discord.

Where: Learning Hub, Studio X, First Floor Carlson Library
When: Wednesday, 10/27/2021 from 4 to 5:30pm
Register: https://libcal.lib.rochester.edu/event/8273976

This is the second workshop in our four-part Unity workshop series.

Make Your Dream Campus with Unity!

screenshot of a Unity project featuring a 3D-modeled Rush Rhees library in the background with a herd of flamingos in the foreground

Ever imagine what the Eastman Quad would look like if it was hosting a flock of flamingos? What about a “Floor-is-Lava” obstacle course from Rush Rhees Library to the Interfaith Chapel? Or perhaps a new statue or monument for a new era?

In this workshop, you will learn the basics of Unity, a real-time creation platform used to build XR experiences, games, animations, and much more. Unity is the engine behind all kinds of experiences such as Pokémon Go, Beat Saber, and the new Lion King movie. You will learn about its user interface, how to manipulate objects in 3D space, and other fundamental concepts.

screenshot of a Unity project featuring a 3D-modeled Rush Rhees library in the background with a herd of flamingos in the foreground

Join Studio X, UR’s hub for immersive technologies, and learn more about the digital world of extended reality (XR). All levels welcome. No experience necessary!

Note: In order to participate, you will need to complete the following pre-workshop instructions. Need assistance with this process? Join us on the Studio X Discord.

Where: Learning Hub, Studio X, First Floor Carlson Library
When:
Wednesday, 10/20/2021 from 4 to 5:30pm
Register:
https://libcal.lib.rochester.edu/event/8273901

This is the first workshop in our four-part Unity workshop series.