Haochen Zeng, XR Specialist

Haochen, Studio X XR Specialist.
Haochen, Studio X XR Specialist.

Haochen Zeng is a senior (’22) majoring in CS Human-Computer Interaction (HCI) and Business Analytics. He is the director for DandyHacks 2021, the annual hackathon event at UR, as well as the Event Chair for Outing Club. In his free time, he enjoys hiking, gaming, reading maps, and working with Unreal Engine. He’s currently working on improving his skills in GeoGuessr.

Insta360 One X2

Insta360 One X2 camera.

Insta360 ONE X2 is a pocket-sized, consumer-grade 360 steady cam. Record with this camera and edit your footage with the Insta360 editing software or with the Insta360 app.

Insta360 One X2 camera.

These 360 cameras may be checked out and taken outside of the library. Please review our reservation and usage policies below.

Reservation & Usage Policies

Making Reservations
  • Borrowers may check out 360 cameras for up to 3 days if available.
  • Hourly equipment must remain in Studio X.
  • Last call for equipment is 30 minutes prior to Studio X’s closing.
  • Reservations that are not picked up on time will be made available to other patrons.
  • Requests for more than two items of the same kind require approval from a Studio X staff member.
  • No more than three items may be checked out to one person at the same time.
  • Patrons are limited to booking equipment up to nine days a month.
  • Equipment may be booked up to 21 days in advance.
  • Equipment is available to currently enrolled UR students, faculty, and staff. Priority is given to borrowers using the equipment for course purposes.
  • Studio X does not provide disposable accessories such as batteries.
  • Renewing Reservations:
    • Renewals are not automatic. You must check with Studio X staff to extend reservations.
    • 360 cameras may be renewed for up to an additional three days (if available).
  • Picking Up Equipment:
    • A valid UR ID is required to check out equipment and must be presented at time of checkout.
    • Equipment must be picked up by the individual who made the reservation.
  • Returning Equipment:
    • Equipment must be returned directly to Studio X.
    • Please do not attempt to sanitize equipment. Borrowers may inadvertently damage the equipment.
Late Fees & Fines
  • External Lending
    • $25.00/day for seven days 
    • After seven days, the equipment is considered to be lost, and the replacement cost (item cost) is charged to the borrower’s account. Upon return, the replacement cost will be waived.
  • Internal Lending
    • $5.00/per hour until $25.00
    • After one day, the equipment is considered to be lost, and the replacement cost (item cost) is charged to the borrower’s account. Upon return, the replacement cost will be waived.
  • Fines and fees may be paid at the Carlson Q&i Desk using a credit card. Cash and checks are not accepted. Unpaid bills will be reported to the Bursar or other appropriate authority.
  • When fines accrue to $100, patrons will be unable to reserve equipment until the fines are resolved.
Insta360 One X2 Specifications
  • Display Size: 1-inch diameter
  • Resolution: 5.7K
  • Other Features: Charging, Digital Viewfinder, Image Stabilization, Still Photos, Video, Video Converter, Waterproof, Wireless
  • Cable Length: 31.49 in. / 80 cm
  • Connections: USB-C
  • Memory Cards: MicroSD
  • Focal Length: 7.2mm equivalent
  • Pixels: 18MP
  • Max ISO: 3200
  • Max Shutter Speed: 1/8000
  • Batteries: Rechargeable lithium-ion
  • Height: 4.45 in. / 11.3 cm
  • Length: 1.17 in. / 2.98 cm
  • Width: 1.82 in. / 4.62 cm
  • Weight: 5.25 oz. / 149 g

Documentation & Tutorials

Oculus Quest 2

Oculus Quest 2 VR headset with controllers.

Oculus Quest 2 is a wireless virtual reality (VR) headset created by Oculus, a brand of Facebook. Use this headset to engage a variety of VR experiences from games, to movies, to trainings, and more.

Oculus Quest 2 VR headset, controllers with batteries, charging cable and glasses spacer.
Oculus Quest 2 with controllers, power adapter and charging cable, and glasses spacer

Studio X lends headsets for use within Studio X as well as headsets that may be checked out and taken outside of the library. Please review our reservation and usage polices below.

Reservation & Usage Policies

Making Reservations
  • Borrowers may check out headsets for use within Studio X for up to 4 hours and headsets for external use for up to 3 days if available.
  • Hourly equipment must remain in Studio X.
  • Last call for equipment is 30 minutes prior to Studio X’s closing.
  • Reservations that are not picked up on time will be made available to other patrons.
  • Requests for more than two items of the same kind require approval from a Studio X staff member.
  • No more than three items may be checked out to one person at the same time.
  • Patrons are limited to booking equipment up to nine days a month.
  • Equipment may be booked up to 21 days in advance.
  • Equipment is available to currently enrolled UR students, faculty, and staff. Priority is given to borrowers using the equipment for course purposes.
  • Studio X does not provide disposable accessories such as batteries.
  • Renewing Reservations:
    • Renewals are not automatic. You must check with Studio X staff to extend reservations.
    • External headsets may be renewed for up to an additional three days (if available).
    • Internal headsets may be renewed for up to another four hours or until closing time (if available).
  • Picking Up Equipment:
    • A valid UR ID is required to check out equipment and must be presented at time of checkout.
    • Equipment must be picked up by the individual who made the reservation.
  • Returning Equipment:
    • Equipment must be returned directly to Studio X.
    • Please do not attempt to sanitize equipment. Borrowers may inadvertently damage the equipment. Studio X staff will sanitize the equipment following this process before its next use.
Late Fees & Fines
  • External Lending
    • $25.00/day for seven days 
    • After seven days, the equipment is considered to be lost, and the replacement cost (item cost) is charged to the borrower’s account. Upon return, the replacement cost will be waived.
  • Internal Lending
    • $5.00/per hour until $25.00
    • After one day, the equipment is considered to be lost, and the replacement cost (item cost) is charged to the borrower’s account. Upon return, the replacement cost will be waived.
  • Fines and fees may be paid at the Carlson Q&i Desk using a credit card. Cash and checks are not accepted. Unpaid bills will be reported to the Bursar or other appropriate authority.
  • When fines accrue to $100, patrons will be unable to reserve equipment until the fines are resolved.
Health & Safety
  • Prior to each reservation, Studio X sanitizes its equipment using a combination of UVC light technology, nanotechnology spray, and alcohol-based sanitizers. Read more about this process here.
  • If you are experiencing any symptoms of a cold, like a sore throat, coughing, or sinus issues, please do not use the equipment.
  • Wash your hands or use an alcohol-based disinfectant. Let your hands dry completely before using the equipment.
  • VR blocks the entire view of your real location.
    • Seated and stationary play is also an option, and the user should not be required to move beyond reaching with arms or leaning from the torso.
    • Oculus recommends the user have a 9ft x 9ft space with at least a 6.5 feet x 6.5 feet playable area free of obstructions.
  • VR may cause motion sickness.
  • VR may also trigger anxieties.
  • Please also review the Oculus health and safety warnings.
Privacy

Facebook collects a variety of data from its users. It uses this information for measurement, analytics, and other business services (including ads) and also shares this information with third party apps, developers, and other online content providers. This is some of the data they collect from Oculus users:

  • Physical features and measurements, including hand size during hand tracking
  • Voice, hand, body data
  • Interactions, browser history, app usage
  • Content you create such as your avatar, objects you sculpt, audio content
  • Environmental data such as the dimensions of your play area

You also give permission to appear in and with ads without compensation.
Please review the Oculus data policy in full.

Oculus Quest 2 Specifications
  • Product Dimensions: ​191.5 mm x 102 mm x 142.5 mm (strap folded in), 191.5 mm x102 mm x 295.5 mm (strap fully opened up)
  • Product Weight:​ 503g
  • Tracking: ​Supports 6 degrees of freedom head and hand tracking through integrated Oculus Insight technology.
  • Storage:​ 256GB
  • Display Panel:​ Fast-switch LCD
  • Display Resolution: ​1832×1920 per eye
  • Display Refresh: ​72Hz at launch; 90Hz support to come
  • SoC:​ Qualcomm® Snapdragon™ XR2 Platform
  • Audio: ​Integrated speakers and microphone; also compatible with 3.5mm headphones.
  • RAM: ​6GB
  • Battery Life:​ You can expect between 2-3 hours based on the kind of content you’re using on Quest 2; closer to 2 hours if you’re playing games and closer to 3 hours if you’re watching media. At any point, you can check the battery status of your headset in the Oculus App settings or in VR via Oculus Home.
  • Charge Time: ​With the provided USB-C power adapter, Quest 2 will charge to a full battery in about 2.5 hours.
  • IPD: ​Adjustable IPD with three settings for 58, 63 and 68mm.
  • Playspace:​ Stationary or Roomscale supported. Roomscale requires a minimum of 6.5feet x 6.5 feet of obstruction-free floor space.

Controllers:

  • Dimensions: ​9 x 12cm (per controller, includes tracking ring)
  • Weight:​ 126g (per controller, no battery installed)
  • Requires 2AA batteries (included in the box; 1 for each controller)

Documentation & Tutorials

Drop-In Fridays @Studio X

Person in a VR headset.

Join us on Fridays starting on 10/8/21 at 1pm for informal XR talks, workshops, demos, and more. Keep your eye out for schedule updates!

10/8 – Intro to 360 Cameras – Insta360 One X2

10/22 – VR & Art with guest speaker, Isabelle Anderson, New Media Design undergraduate at RIT

Banana Bop – an Interactive VR Musical Experience

11/12 – VR Empathy Training for Healthcare Workers – Riham Alieldin, MD, MSc

6th Annual Frameless Labs XR Symposium

Frameless Labs XR Symposium marketing graphic.

November 18 & 19, 2021 | Hybrid @MAGIC Spell Studios, RIT

Frameless XR Symposium save the date banner.

The Frameless Symposium is an interdisciplinary symposium focused on research, innovation, and artistic creation in the fields of virtual and augmented reality. The Symposium Committee invites contributions from users and creators of immersive technologies and experiences involved in academia, non-profit and educational organizations, and industry.

Hosted at RIT’s Magic Spell Studios, we welcome both in-person and remote participation for presenters and attendees in the event this year.  Please stay tuned to the symposium website for additional information and updates.

View the full call for participation and learn more about presentation formats, topic of interests, and deadlines rit.edu/framelesslabs/symposium-2021.

AR Basics with Unity

person holding a tablet displaying an augmented reality experience.

Like Pokémon Go or Angry Birds AR? Learn the basics of working with AR (augmented reality) in Unity, a real-time creation platform! Unity is the engine behind all kinds of experiences such as Pokémon Go, Beat Saber, and the new Lion King movie. We’ll discuss how AR apps track objects and images in the real world and show you step-by-step how to create your very own AR experience on a device.

Join Studio X, UR’s hub for immersive technologies, and learn more about the digital world of extended reality (XR). All levels welcome. No experience necessary!

a person holding a tablet that displays an augmented reality experience.

Note: In order to participate, you will need to complete the following pre-workshop instructions. Need assistance with this process? Join us on the Studio X Discord.

Where: Learning Hub, Studio X, First Floor Carlson Library
When: Wednesday, 11/10/2021 from 4 to 5:30pm
Register: https://libcal.lib.rochester.edu/event/8274041

This is the fourth workshop in our four-part Unity workshop series.

Make Your Own Rube Goldberg Machine with Unity

illustration of a Rube Goldberg machine.

Ever wanted to create your own elaborate contraption to perform a simple task in the most extra way? Studio X is here to help! In this workshop, we will use Unity, a real-time creation platform used for video games, animations, AR/VR projects, and more to create the Rube Goldberg machine of your dreams. Unity is the engine behind all kinds of experiences such as Pokémon Go, Beat Saber, and the new Lion King movie. In this workshop, you will learn the basics of its user interface, components, and the physics engine.

Join Studio X, UR’s hub for immersive technologies, and learn more about the digital world of extended reality (XR). All levels welcome. No experience necessary!

Note: In order to participate, you will need to complete the following pre-workshop instructions. Need assistance with this process? Join us on the Studio X Discord.

Where:  Learning Hub, Studio X, First Floor Carlson Library
When: Wednesday, 11/3/2021 from 4 to 5:30PM
Register: https://libcal.lib.rochester.edu/event/8274006

This is the third workshop in our four-part Unity workshop series.

Survive a Zombie Apocalypse with Unity

screenshot of a Unity project with a zombie ground hog

Zombies have invaded the River Campus, and ground travel through the quad is no longer an option! In this workshop, you will learn the basics of Unity, a real-time creation platform used to build virtual worlds, animations, and much more. Unity is the engine behind all kinds of experiences such as Pokémon Go, Beat Saber, and the new Lion King movie. You will experiment with the camera, beginner scripting concepts, and 3D math to fly virtually through the quad. We’ll provide the virtual Eastman Quad filled with zombies. It’s up to you chart your course and survive the apocalypse. 

screenshot of a Unity project with a zombie ground hog
Oh, no! They got groundboi.

Join Studio X, UR’s hub for immersive technologies, and learn more about the digital world of extended reality (XR). All levels welcome. No experience necessary!

Note: In order to participate, you will need to complete the following pre-workshop instructions. Need assistance with this process? Join us on the Studio X Discord.

Where: Learning Hub, Studio X, First Floor Carlson Library
When: Wednesday, 10/27/2021 from 4 to 5:30pm
Register: https://libcal.lib.rochester.edu/event/8273976

This is the second workshop in our four-part Unity workshop series.

Make Your Dream Campus with Unity!

screenshot of a Unity project featuring a 3D-modeled Rush Rhees library in the background with a herd of flamingos in the foreground

Ever imagine what the Eastman Quad would look like if it was hosting a flock of flamingos? What about a “Floor-is-Lava” obstacle course from Rush Rhees Library to the Interfaith Chapel? Or perhaps a new statue or monument for a new era?

In this workshop, you will learn the basics of Unity, a real-time creation platform used to build XR experiences, games, animations, and much more. Unity is the engine behind all kinds of experiences such as Pokémon Go, Beat Saber, and the new Lion King movie. You will learn about its user interface, how to manipulate objects in 3D space, and other fundamental concepts.

screenshot of a Unity project featuring a 3D-modeled Rush Rhees library in the background with a herd of flamingos in the foreground

Join Studio X, UR’s hub for immersive technologies, and learn more about the digital world of extended reality (XR). All levels welcome. No experience necessary!

Note: In order to participate, you will need to complete the following pre-workshop instructions. Need assistance with this process? Join us on the Studio X Discord.

Where: Learning Hub, Studio X, First Floor Carlson Library
When:
Wednesday, 10/20/2021 from 4 to 5:30pm
Register:
https://libcal.lib.rochester.edu/event/8273901

This is the first workshop in our four-part Unity workshop series.

Unity Workshop Series

person playing Beat Saber in a virtual reality headset.
person playing Beat Saber in a virtual reality headset.

Interested in building virtual worlds, VR simulations, AR applications, and more? Meet Unity, an industry-standard, real-time creation platform used for video games, animations, and XR projects! In this Unity crash course, you will learn about its user interface, the basics of coding, its physics engine, and AR basics. Leveraging this knowledge, you will explore a zombie-infested campus, create your own AR application, and more! Join the Studio X team for this fun and informative 4-week workshop series. All learning levels are welcome. No experience necessary! While we recommend signing up for all four workshops, you are also welcome to attend as many or as few as you can.



Note: In order to participate, you will need to complete the following pre-workshop instructions. Need assistance with this process? Join us on the Studio X Discord.

Where: Learning Hub, Studio X, First Floor Carlson Library
When: Wednesdays, 10/20/21 – 11/10/21 from 4 to 5:30pm
Register: Full Series