Create a Spooky 3D Character with Blender!

screenshot of 3D modeled cat in Blender

This workshop focuses on asset creation with the 3-D modeling software, Blender. This open-source and free software has become the industry standard over the last couple of years. Learn how to navigate its workspace, tools, and hotkeys and become familiar with one of the most popular platforms of the industry. You will create a low-polygon model using provided reference images. Your model can then potentially be used as avatars in other XR projects or 3-D workspaces such as Unity.

screenshot of 3D modeled cat in Blender

Join Studio X, UR’s hub for immersive technologies, and learn more about the digital world of extended reality (XR). All levels welcome. No experience necessary!

Note: Workshop attendees must bring a laptop with Blender installed. Please download this ahead of time.

Instructor: Nefle Nesli Oruç
Where: Learning Hub, Studio X, First Floor Carlson Library
When: Thursday, October 14th from 6 to 7:30pm
Register: https://libcal.lib.rochester.edu/event/8266876

Insta360 One X2 Specifications

  • Display Size: 1-inch diameter
  • Resolution: 5.7K
  • Other Features: Charging, Digital Viewfinder, Image Stabilization, Still Photos, Video, Video
    Converter, Waterproof, Wireless
  • Cable Length: 31.49 in. / 80 cm
  • Connections: USB-C
  • Memory Cards: MicroSD
  • Focal Length: 7.2mm equivalent
  • Pixels: 18MP
  • Max ISO: 3200
  • Max Shutter Speed: 1/8000
  • Batteries: Rechargeable lithium-ion
  • Height: 4.45 in. / 11.3 cm
  • Length: 1.17 in. / 2.98 cm
  • Width: 1.82 in. / 4.62 cm
  • Weight: 5.25 oz. / 149 g

Oculus Quest 2 Specifications

  • Product Dimensions: ​191.5 mm x 102 mm x 142.5 mm (strap folded in), 191.5 mm x102 mm x 295.5 mm (strap fully opened up)
  • Product Weight:​ 503g
  • Tracking: ​Supports 6 degrees of freedom head and hand tracking through integrated Oculus Insight technology.
  • Storage:​ 256GB
  • Display Panel:​ Fast-switch LCD
  • Display Resolution: ​1832×1920 per eye
  • Display Refresh: ​72Hz at launch; 90Hz support to come
  • SoC:​ Qualcomm® Snapdragon™ XR2 Platform
  • Audio: ​Integrated speakers and microphone; also compatible with 3.5mm headphones.
  • RAM: ​6GB
  • Battery Life:​ You can expect between 2-3 hours based on the kind of content you’re using on Quest 2; closer to 2 hours if you’re playing games and closer to 3 hours if you’re watching media. At any point, you can check the battery status of your headset in the Oculus App settings or in VR via Oculus Home.
  • Charge Time: ​With the provided USB-C power adapter, Quest 2 will charge to a full battery in about 2.5 hours.
  • IPD: ​Adjustable IPD with three settings for 58, 63 and 68mm.
  • Playspace:​ Stationary or Roomscale supported. Roomscale requires a minimum of 6.5feet x 6.5 feet of obstruction-free floor space.

Controllers:

  • Dimensions: ​9 x 12cm (per controller, includes tracking ring)
  • Weight:​ 126g (per controller, no battery installed)
  • Requires 2AA batteries (included in the box; 1 for each controller)

Creativity Stations

computer workstations with dual monitors.

Studio X has six workstations for individual exploration and XR project development. These workstations have a PC with a high-end graphics card and processor, dual monitors, and a range of specialized software. Four of the six workstations are reservable.

computer workstations with dual monitors.
Six high-end workstations with a range of software

Seating: 1
Access: UR students, faculty, and staff
Noise Level: Medium 
Brightness: The workstation area has overhead lighting but no windows.
Equipment: PC with dual monitors
Software: TBA

Collaboration Rooms

Collaboration Room A. Shows a small room with a desk and a few chairs. There is a window and a glass wall but no full door.

Studio X has four collaboration rooms (two small and two medium-sized), which are collaborative, tech-enabled spaces that facilitate XR exploration and creation.

Collaboration Room A (small)

Collaboration Room A. Shows a small room with a window. No door. One desk and a few chairs.

Seating: 3
Access: UR students, faculty, and staff
Room Dimensions: ~13 x 7ft
Noise Level: Medium – There is no door to this room. 
Brightness: The room has overhead lighting and a large window with adjustable blinds.  
Equipment: PC with dual monitors, data drop, and a wall-mounted whiteboard
Furniture: Desk and stackable chairs 
Software: TBA

Collaboration Room B (medium)

Collaboration room B. Shows a medium-sized room with two windows, a table and chairs, and a wall-mounted monitor.

Seating: 6
Access: UR students, faculty, and staff
Room Dimensions: ~12 x 15ft
Noise Level: Quiet – This room has a door. 
Brightness: The room has overhead lighting and a large window with adjustable blinds.  
Equipment: PC with dual monitors, a wall-mounted monitor with personal laptop HDMI connection, data drop, and a wall-mounted whiteboard
Furniture: Desk, flip-top table, and stackable chairs 
Software: TBA

Collaboration Room C (small)

Collaboration Room C. Shows a medium-sized room with a window, a desk, and some chairs.

Seating: 3
Access: UR students, faculty, and staff
Room Dimensions: ~9.5 x 11ft
Noise Level: Quiet – This room has a door. 
Brightness: The room has overhead lighting and a large window with adjustable blinds.  
Equipment: PC with dual monitors, data drop, and a wall-mounted whiteboard
Furniture: Desk and stackable chairs 
Software: TBA

Collaboration Room D (medium)

Collaboration Room D. Displays a medium-sized room with a table, windows, desk, monitor, and several chairs.

Seating: 6
Access: UR students, faculty, and staff
Room Dimensions: 11 x 18ft
Noise Level: Medium – There is no door to this room. 
Brightness: The room has overhead lighting and a large window with adjustable blinds.  
Equipment: PC with dual monitors, a wall-mounted monitor with personal laptop HDMI connection, data drop, and a wall-mounted whiteboard
Furniture: Desk, flip-top table, and stackable chairs 
Software: TBA

Innovation Suite

Innovation Suite. Displays a large table with chairs surrounding it. There is a desk in the background.

The Innovation Suite’s is a semi-private, collaborative, tech-enabled space for research intensive engagement and learning with extended reality (XR). This project room accommodates larger research teams of up to 12 people. Reservations for this room must be approved by Studio X staff.

Innovation Suite. Displays a large table with chairs surrounding it. There is a desk in the background.

Seating: 12
Access: UR students, faculty, and staff
Room Dimensions: ~15.5 x 16.5ft
Noise Level: Quiet – This room has a door. 
Brightness: The room has overhead lighting but no windows. There is one glass wall that looks out into the main Studio X area. 
Equipment: PC with dual monitors, a wall-mounted monitor with personal laptop HDMI connection, data drop, and a wall-mounted whiteboard
Furniture: Desk, flip-top tables, and stackable chairs 
Software:  TBA
Recurring Reservations: The Innovation Suite may be used for smaller class and group meetings. Please submit requests to this form. You can request the room for full-semester reservations by submitting the form before May 1st for the fall term, October 15th for the spring term, and March 15th for the summer terms.

Learning Hub

Learning Hub. Displays four tables surrounded by chairs and a large wall-mounted TV screen.

The Learning Hub is a public, collaborative, tech-enabled space for teaching and learning with extended reality (XR). This space accommodates larger groups of up to 16 people. Reservations for this room must be approved by Studio X staff.  

Learning Hub. Displays four tables surrounded by chairs and a large wall-mounted TV screen.

Seating: 16
Access: UR students, faculty, and staff
Space Dimensions: ~14 x 15ft
Noise Level: Loud – This space is in the center of Studio X and is designed to be open. 
Brightness: The room has overhead lighting but no windows.  
Equipment: A wall-mounted monitor with personal laptop HDMI connection, data drop, and wall-mounted whiteboards
Furniture: Flip-top tables and stackable chairs 
Recurring Reservations: The Learning Hub may be used for smaller class and group meetings. Please submit requests to this form. You can request the room for full-semester reservations by submitting the form before May 1st for the fall term, October 15th for the spring term, and March 15th for the summer terms. 

Intro to XR

decorative

AR? VR? MR? What now? Want to learn more about immersive technologies or extended reality (XR) but don’t know where to start? This workshop will demystify these technologies, explain their history, and demonstrate use cases across disciplines all while showing you the newest applications in a fun-hands-on experience for any level of expertise!

decorative graphic for workshop.

Join Studio X, UR’s hub for immersive technologies, and learn more about the digital world of extended reality (XR). All levels welcome. No experience necessary!

Instructor: Ayiana Crabtree
Where: Learning Hub, Studio X, First Floor Carlson Library
When: Thursday, September 30th from 6 to 7:30pm
Register: https://libcal.lib.rochester.edu/event/8266864

Escape from Virtual Eastman Quad! | RCL Stress-Less Week

decorative graphic with text that says, "Escape from Virtual Eastman Quad!"
Banner graphic with text: "Escape from virtual Eastman Quad! Take a break from your studies and enter the Studio X Virtual Escape Room! On Thurs, 5/12 at 6PM. It's a virtual event." Icon of VR headset.

Take a break from your studies and enter the Studio X Virtual Escape Room! Using Mozilla Hubs (free XR software), you’ll be able to create an avatar, enter the virtual Eastman Quad, and discover clues in the space that will help you escape. River Campus Library staff will be there to give you tips and answer any questions about the new Studio X space for immersive technologies that will open in Carlson Library in Fall 2021.

Prizes will be awarded to the first three participants that escape in the allotted time! 

Where: Virtually via Zoom
When: Thursday, 5/13/2021 @6-7PM
Register: https://libcal.lib.rochester.edu/event/7768747

A New Way to Make AR/VR Glasses

Person using equipment to work with AR/VR lenses.
A metaform is a new optical component that Rochester researchers say can combine with freeform optics to create the next generation of AR/VR headsets and eyewear. (University of Rochester illustration / Michael Osadciw)

University of Rochester researchers combine freeform optics and a metasurface to avoid ‘bug eyes’

“Image” is everything in the $20 billion market for AR/VR glasses. Consumers are looking for glasses that are compact and easy to wear, delivering high-quality imagery with socially acceptable optics that don’t look like “bug eyes.”

University of Rochester researchers at the Institute of Optics have come up with a novel technology to deliver those attributes with maximum effect. In a paper in Science Advances, they describe imprinting freeform optics with a nanophotonic optical element called “a metasurface.”

The metasurface is a veritable forest of tiny, silver, nanoscale structures on a thin metallic film that conforms, in this advance, to the freeform shape of the optics—realizing a new optical component the researchers call a metaform.

Read the full article from the University of Rochester’s Newscenter.