Studio X Collection Highlight

many books stacked on top of one another.

Change Your Reality: XR Readings, Resources, and More!

These books, DVDs, and equipment are part of the River Campus Libraries’ collections and are available to all UR students, staff, and faculty members. Visit the physical exhibits in Rush Rhees Library near the Lam Square Q&i desk as well as on the first floor of Carlson Library just outside of Studio X!

Books

Fiction

The Six by Mark Alpert
Take Me with You by Tara Altebrando
Killobyte by Piers Anthony
Rim by Alexander Besher
The Dueling Machine by Ben Bova
Tea from an Empty Cup by Pat Cadigan
Ready Player One Series by Ernest Cline
Ready Player One
Ready Player Two
The Mortality Doctrine by James Dashner
The Eye of Minds
The Rule of Thoughts
The Game of Lives
Infoquake by David Edelman
The Wired Series by Donna Freitas
Unplugged
The Body Market
The Mind Virus
Warcross Series by Marie Lu
Warcross
Wild Card
Upload by Mark McClelland
Erebos by Ursula Poznanski
Trading Reality by Michael Ridpath
Ender’s Game by Orson Scott Card
Reamde by Neal Stephenson
Halting State by Charles Stross
Daemon by Daniel Suarez
Heir Apparent by Vivian Vande Velde
Rainbows End by Vernor Vinge
City of Golden Shadow by Tad Williams

Nonfiction

Virtual Reality and Augmented Reality: Myths and Realities by Bruno Arnaldi & Pascal Guitton & Guillaume Moreau
Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR by Steve Aukstakalnis
Experience on Demand: What Virtual Reality is, How it Works, and What it Can Do by Jeremy Bailenson
Breaking Glass: Spatial Fabulations and Other Tales of Representation in Virtual Reality Editors Yara Feghali & Johan Bettum
Terminal Identity: The Virtual Subject in Postmodern Science Fiction by Scott Bukatman
Cyberpunk by Andrew M. Butler
The Pocket Essential Cyberpunk by Andrew M. Butler
Cyberpunk and Cyberculture: Science Fiction and the Work of William Gibson by Dani Cavallaro
Virtual Reality Headsets: A Theoretical and Pragmatic Approach by Philippe Fuchs
Building Interactive Worlds in 3D: Virtual Sets for Pre-Visualization for Games, Film, and the Web by Jean-Marc Gauthier
Emerging Technologies of Augmented Reality: Interfaces & Design by Michael Haller & Mark Billinghurst & Bruce Thomas
How We Became Posthuman Virtual Bodies in Cybernetics, Literature, and Informatics by Katherine Hayles
The VR Book: Human-Centered Design for Virtual Reality by Jason Jerald
The A-Zs of Worldbuilding: Building a Fictional World from Scratch by Rebekah Loper
A Hitchhiker’s Guide to Virtual Reality by Karen McMenemy & Stuart Ferguson
Virtual & Augmented Reality for Dummies by Paul Mealy
Learning Web-Based Virtual Reality: Build and Deploy Web-Based Virtual Reality Technology by Srushtika Neelakantam & Tanay Pant
Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing by Erin Pangilinan & Steve Lukas & Vasanth Mohan
Virtual Reality by Howard Rheingold
Future Presence: How Virtual Reality is Changing Human Connection, Intimacy, and the Limits of Ordinary Life by Peter Rubin
As If: Modern Enchantment and the Literary Prehistory of Virtual Reality by Michael T. Saler
Virtual Reality Development for the Google Daydream by Matthew Scarpino
Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments by Ralph Schroeder & Ann-Sofie Axelsson
Virtual Sound: A Practical Guide to Audio, Dialogue, and Music in VR and AR by Stephan Schutze
Auralization: Fundamentals of Acoustics, Modeling, Simulation, Algorithms, and Acoustic Virtual Reality by Michale Vorländer
Ambisonics: A Practical 3D Audio Theory for Recording, Studio Production, Sound Reinforcement, and Virtual Reality by Franz Zotter & Matthias Frank

DVDs


Assassin’s Creed (movie, 2016, PG-13)
The Cell (movie, 2000, R)
Gamer (movie, 2009, R)
Jumanji: Welcome to the Jungle (movie, 2017, PG-13)
Jumanji: The Next Level (movie, 2019, PG-13)
The Matrix (movie, 1999, R)
Ready Player One (movie, 2018, PG-13)
Total Recall (movie, 2000, PG-13)
Westworld (TV series, 2016, TV-MA)
Season Two
Season Three

Immersive Technologies Resource Library

XR Equipment

Special thanks to Pauline Schwartzman, Allegra Tennis, and Kristen Totleben for their collaboration on this collection!