Reality+ Reading Group

promotional design for David J. Chalmers's book "Reality +". Includes a penguin random house logo in the corner.

David Chalmers, a leading philosopher of consciousness and philosophy of mind, will be giving a virtual talk on his forthcoming book about the philosophical implications of virtual and augmented reality as part of our Voices of XR Speaker Series. The talk will take place on Wednesday, April 6 from 12-1 with support from Kathy McMorran Murray (details TBA).

Students, faculty, and staff who are interested are invited to join a casual reading group to discuss Reality+ in advance of Professor Chalmers’ visit.

promotional design for David J. Chalmers's book "Reality +". Includes a penguin random house logo in the corner.

The group will meet biweekly from 12-1 on Fridays beginning Friday, February 4. If we are able to be on campus, the group will meet in Studio X and use a hybrid format for anyone who wishes to join on Zoom. Generous funding has been made available from the Humanities Center and River Campus Libraries to purchase copies of the book for reading group members. Thanks to Kate Phillips, Associate Professor in the Writing, Speaking, and Argument Program for organizing this group. If you are interested in joining the reading group, please fill out this short form.

Can We Walk in Our Patients’ Shoes?

Riham Alieldin

Immersive Virtual Reality as an Empathy Training Tool for Medical Students

Drop-In Friday Event with Riham Alieldin, MD, MSc

Riham Alieldin

Owing to its ability to immerse its user in a sensory real-life experience, immersive virtual reality (IVR) has been proposed in literature as a promising technology for medical empathy training by allowing its users to virtually “step into the patients’ shoes”. Given that perspective-taking is a core component of empathy, it is not surprising that VR experiences have been shown in literature to enhance empathy in its users by enabling them to embody another person in a virtual realistic environment.

This talk will provide an overview of a research project that was done to examine the role of IVR in teaching clinical empathy to medical students at the University of Rochester School of Medicine and Dentistry. In this research project, first-year medical students experience a user-focused VR scenario using the Embodied labs platform from a first-person perspective. A scenario that focuses on loneliness and social isolation in elderly patients and their effect on their health outcomes is used for this project. The IVR training focuses on key strategies of empathy and empathic communication that involve recognizing patients’ emotions, the importance of eliciting a shared understanding of the patient’s experiences and responding empathically to patients.

The talk will describe the VR software platform that was used and will share some of the students’ feedback on the training. Additionally, the talk will outline the role of VR in health professionals’ education in current the literature as well as provide a glimpse into the limitless possibilities afforded by XR/VR technologies in medical education and patient care.

Dr. Alieldin is a physician and a medical educator whose expertise lies in teaching and designing curricula for health professionals. She was involved in the educational reform process of her medical school by implementing new medical curricula, providing professional development opportunities to the medical faculty, and working with her school’s accreditation teams. She is currently an adjunct faculty at the Warner School of Education and enjoys teaching graduate students in the master’s in health professionals’ education degree program.  

Dr. Alieldin obtained her master’s degree in health professionals’ education at the Warner School of Education at the University of Rochester in 2015 and is currently a Ph.D. Candidate at the same university. Her research focuses on the evaluation of the transfer and acquisition of knowledge, attitudes, or skills in medical education to produce physicians who are prepared to serve the fundamental purposes of medicine and patient care.  

Dr. Alieldin is keen on providing relevant, meaningful, and interactive learning experiences to her students as she believes that providing a safe and efficient health care service to our community starts by building a sound educational system for its health professionals. 

Where: Studio X & Zoom
When: Friday, November 12th at 1pm

Recording

Voices of XR: Ahmed Ghazi

Ahmed Ghazi.

AR/VR Applications in Surgical Training

Ahmed Ghazi.

Dr. Ghazi MD, FEBU, MSc, received his medical education from Cairo University, Egypt in 2000, where he also completed his surgery training and Urology residency 2001-2005. Following his training he completed a series of worldwide fellowships in state-of-the-art minimal invasive Urological surgery, in Paris and Austria (2009-2011), where he received his accreditation from the European Board of Urology. He completed an Endourology and robotic surgery fellowship at the University of Rochester Medical Center, New York (2011-2013). He was appointed Assistant professor of Urology at the University of Rochester (2013).

Dr. Ghazi specializes in the diagnosis and minimal invasive treatment of urological cancers as well as complex stone disease. In addition to his clinical duties, he perused research grants in education, simulation research and surgical training. To further enhance his educational background, he was awarded the George Corner Deans Teaching fellowship (2014-2016), completed the Harvard Macy Institute program for Educators in Health Professions in 2016 and a Master’s in Health Professions Education program at the Warner School of Education, University of Rochester (2016-2020).

In 2015, Dr. Ghazi was appointed as the Director of Simulation Training for the Department of Urology. In this role, he collaborates with educators nationally, and internationally, in a variety of disciplines to enhance the role of simulation in surgical education. He founded and led a research laboratory staffed with a team of biomedical engineers that combine 3D printing, mechanical testing, and hydrogel polymer technologies to fabricate realistic procedural models that replicate the texture, appearance and tissue reaction of human organs. Furthermore, his educational approach to the development of these realistic innovative models has enhanced the efficiency, safety, and comprehensiveness of surgical training.

Dr. Ghazi was awarded several awards at international scientific and academic conferences as well as grants including a Clinical and Translational Science Award (2017), academic PI of a NIH, STTR grant, and PI of a NIH, NIBIB grant to evaluate the impact of his innovative simulations in improving surgical performance and their translational impact on patient outcomes. Dr. Ghazi believes in a reciprocal relationship between research, teaching & surgery, where each informs & strengthens the others. He has developed educational curricula seeking to improve and better prepare trainees for the operating room experience. He strives to produce academically rigorous research that is theoretically sound but translates directly into a safer surgical environment with reduced surgical errors and improved patient outcomes.

This series is generously supported by the National Science Foundation (NSF) Research Traineeship (NRT) program as part of the Interdisciplinary Graduate Training in the Science, Technology, and Applications of Augmented and Virtual Reality at the University of Rochester (#1922591).

Where: Zoom
When: Wednesday, April 7th from 10:25 to 11:40am
Register: bit.ly/XRVoices


graphic for XR speaker series entitled Voices of XR. On the bottom, is an illustration of a person in a headset reaching with neon geometric squares in the background. On the top is text that reads: "Voices of XR: A Studio X Speaker Series." On top of that, is the Studio X and River Campus Libraries wordmarks.

Voices of XR is a Studio X speaker series, presented in collaboration with the Goergen Institute for Data Science. Speakers are scholars, artists, and extended reality professionals who discuss their work with immersive technologies across disciplines and industries. All talks are free and open to the general public. See the full spring 2021 series. 

Voices of XR: David Glowacki

David Glowacki.

Cloud-Mounted VR Experiments During COVID Times

David Glowacki.

David Glowacki is originally from Milwaukee. He has appointments as a Royal Society Research Fellow, Philip Leverhulme award holder, and ERC grantee at the University of Bristol where he founded a research group called the ‘Intangible Realities Laboratory’ (IRL) joint between the Centre for Computational Chemistry and the Department of Computer Science. The IRL develops open-source immersive technology software projects at frontiers of scientific, aesthetic, and technological practice.

He has published across several domains, for example non-equilibrium molecular physics, classical & quantum dynamics, computational biochemistry, human-computer interaction, high-performance computing, computer graphics, evolutionary algorithms, machine learning & data science, digital aesthetics, interactive computational art, religion & power, cultural theory, optics, and scientific instrument development.

His computational artworks have experienced by more than 200,000 people across three continents, and featured at a number of well-known cultural and media venues like the Barbican Arts Centre (London), the ZKM | Center for Art and Media Technology (Karlsruhe, Germany), the London 2012 Olympics (London, UK), the Stanford University Art Institute (Palo Alto, California), the Bhutan International Festival (Thimphu, Bhutan), and many others.

In this talk, he will describe his recent research to investigate the use of cloud and VR through two different projects during the COVID-19 pandemic:

  1. Narupa – a flexible, open-source, cloud-mounted, multi-person VR software framework, which enables groups of researchers across the world to simultaneously cohabit real-time simulation environments and interactively build, inspect, visualize, and manipulate the dynamics of complex molecular structures with atomic-level precision. This framework was used recently to investigate the binding dynamics of molecular inhibitors to the Sars-Cov-2 main protease.
  2. Isness – a cloud-mounted, multi-person VR experience, in which participants have produced effects statistically indistinguishable from moderate to high doses of psilocybin, a serotonergic psychedelic drug used to treat anxiety, depression, and addiction in clinical contexts. The efficacy of Isness illustrates its potential to provide therapeutic and mental health benefits, which are comparable to drug interventions but without the associated risks. The distributed cloud-mounted Isness environment enables individuals to undergo the experience of ‘energetic coalescence,’ a new class of embodied phenomenological experience, which elicits poignant responses from participants.

This series is generously supported by the National Science Foundation (NSF) Research Traineeship (NRT) program as part of the Interdisciplinary Graduate Training in the Science, Technology, and Applications of Augmented and Virtual Reality at the University of Rochester (#1922591).

Where: Zoom
When: Wednesday, March 31st from 10:25 to 11:40am
Register: bit.ly/XRVoices


graphic for XR speaker series entitled Voices of XR. On the bottom, is an illustration of a person in a headset reaching with neon geometric squares in the background. On the top is text that reads: "Voices of XR: A Studio X Speaker Series." On top of that, is the Studio X and River Campus Libraries wordmarks.

Voices of XR is a Studio X speaker series, presented in collaboration with the Goergen Institute for Data Science. Speakers are scholars, artists, and extended reality professionals who discuss their work with immersive technologies across disciplines and industries. All talks are free and open to the general public. See the full spring 2021 series. 

Voices of XR: Anand Santhanam

Medical Use for AR/VR

Anand Santhanam.

Professor Santhanam (Assistant Professor, Dept. of Radiation Oncology, University of California Los Angeles) is a Founder, Director and an Advisor for SegAna. Dr. Santhanam has worked on the biomechanical modeling of lungs since 2002 for different applications ranging from computer animation, virtual reality, rehabilitation, tissue engineering to radiation oncology. His PhD dissertation was focused on developing High Performance Computing based algorithms for physics and physiology-based 3D lung dynamics using state of-the-art Graphics Processing Units (GPU). He was Principal Investigator for the James and Ester King 2008-10 Team Science Project grant for $1 Million in collaboration with the M.D. Anderson Cancer Center Orlando, which focused on incorporating 3D biomechanical lung dynamic models for assisting in the treatment efficacy of lung radiotherapy. His research focus is on developing algorithms for 3D/4D image processing, model-based lung registration, lung anatomy deformation modeling, lung deformation-based elasticity estimation, tumor dosimetry and lung deformation-based radiotherapy evaluation. He has published several journal papers in the field of biomechanical organ modeling.

This series is generously supported by the National Science Foundation (NSF) Research Traineeship (NRT) program as part of the Interdisciplinary Graduate Training in the Science, Technology, and Applications of Augmented and Virtual Reality at the University of Rochester (#1922591).

Where: Zoom
When: Monday, March 29th from 10:25 to 11:40am
Register: bit.ly/XRVoices


graphic for XR speaker series entitled Voices of XR. On the bottom, is an illustration of a person in a headset reaching with neon geometric squares in the background. On the top is text that reads: "Voices of XR: A Studio X Speaker Series." On top of that, is the Studio X and River Campus Libraries wordmarks.

Voices of XR is a Studio X speaker series, presented in collaboration with the Goergen Institute for Data Science. Speakers are scholars, artists, and extended reality professionals who discuss their work with immersive technologies across disciplines and industries. All talks are free and open to the general public. See the full spring 2021 series. 

Voices of XR: Kaan Akşit

Kaan Aksit.

Next Generation Display Technologies for Virtual and Augmented Reality Applications

Kaan Aksit.

Next generation display technologies expected to enhance our lives with Virtual reality (VR) and augmented reality (AR) applications, which will revolutionize entertainment, healthcare, communication, and manufacturing industries among many others. In this talk, I will introduce the key challenges in designing near-eye VR/AR displays to meet the requirements of the human visual system. I will describe how we can address those challenges with our novel varifocal near-eye display designs. Key to our efforts is a novel see-through rear-projection screen. An image is projected to the see-through screen using an off-axis path, which is then relayed to the user’s eyes through an on-axis partially reflective magnifying surface. I will conclude by showing that this work forms a basis for new near-eye display designs that can meet human visual system’s resolution capabilities.

Kaan Akşit is an associate professor at University College London in the UK. Kaan conducts research at the intersection of light and computation. Kaan’s research includes computational approaches in imaging, fabrication, mobility, and displays dedicated to virtual reality, augmented reality, 3D with glasses and 3D without glasses applications. For more, please visit Kaan’s website at https://kaanaksit.com and follow his updates on twitter at https://twitter.com/kaanaksit.

This series is generously supported by the National Science Foundation (NSF) Research Traineeship (NRT) program as part of the Interdisciplinary Graduate Training in the Science, Technology, and Applications of Augmented and Virtual Reality at the University of Rochester (#1922591).

Where: Zoom
When: Wednesday, March 24th from 10:25 to 11:40am
Register: bit.ly/XRVoices


graphic for XR speaker series entitled Voices of XR. On the bottom, is an illustration of a person in a headset reaching with neon geometric squares in the background. On the top is text that reads: "Voices of XR: A Studio X Speaker Series." On top of that, is the Studio X and River Campus Libraries wordmarks.

Voices of XR is a Studio X speaker series, presented in collaboration with the Goergen Institute for Data Science. Speakers are scholars, artists, and extended reality professionals who discuss their work with immersive technologies across disciplines and industries. All talks are free and open to the general public. See the full spring 2021 series. 

Voices of XR: Cali Fidopiastis

cali fidopiasti.

Faces of Technology: Scientist Explores Solutions Through AR/VR

cali fidopiasti.

What do you want to be when you grow up?

This daunting question is often asked of children who have hardly been alive long enough to know about career opportunities other than public offices, celebrity platforms and what their parents do for a living. It often isn’t until much later in life – after their talents and desires are honed – when anyone can muster a well-informed answer.

This was the case for Cali Fidopiastis, who never pictured herself as the inspiring scientist she is today.

Cali’s life changed dramatically in 1991, when she sustained a tragic injury while playing tennis and was permanently blinded in one eye. Unable to accept the coach’s assessment that she hit the ball into her own eye, Cali set out to prove them wrong.

I created a mathematical model of my injury and a dynamic physics model to demonstrate how the accident could have occurred,” explained the UCF School of Modeling, Simulation and Training (MS&T) Ph.D. graduate, who also holds bachelor’s degrees in psychology, biology and a master’s degree in sociology (experimental design) from the University of California Irvine.

During the modeling and simulation process, Cali realized a staggering 30 percent of children playing tennis could sustain the same injury when playing in the same place as she had been on the court. Understanding the ability of this type of simulation to impact lives, she was instantly sold on a new career path. “That changed my course,” said Cali, who originally set out to be a general medical practitioner.

Today, as innovator and chief scientist for Design Interactive, Cali is empowered in a role where her diverse educational backgrounds intersect. Serving an array of clients – from military to hospitals – Design Interactive specializes in virtual and augmented reality software solutions for human performance. Constantly assessing how to take her work “into the real world,” Cali has contributed to projects such as AUGMENTOR™, an augmented reality application for vehicle maintenance, and MedAR, an augmented reality battlefield trauma care trainer.

While Cali thrives in an environment where new technology is being researched and tested daily, it’s not just this aspect of the job that excites her. Rather, Cali enjoys the culture at Design Interactive, where collaboration is king from product conception to launch.

Our team is extremely supportive and encouraging of each other,” she said. “We help each team member grow their capabilities to reach their highest potential – ultimately, this elevates our product line.”

Cali was eager to accept the job at Design Interactive largely for the opportunity to work with its founder, Kay Stanney, a veteran of Orlando’s multibillion-dollar MS&T industry. “Kay was a professor of mine at UCF… her 20-year career growth pattern was very empowering for me to see. It’s one reason why, when she asked me to come back as her chief scientist, it was an easy ‘yes.’”

Cali may consider herself fortunate to be back in Orlando at Design Interactive, yet surely, it’s the fortune of our region to have such a brilliant scientist call The Corridor “home.” Undoubtedly, she is pioneering a new career path for children to consider when they grow up.

This series is generously supported by the National Science Foundation (NSF) Research Traineeship (NRT) program as part of the Interdisciplinary Graduate Training in the Science, Technology, and Applications of Augmented and Virtual Reality at the University of Rochester (#1922591).

Where: Zoom
When: Monday, March 22nd from 10:25 to 11:40am
Register: bit.ly/XRVoices


graphic for XR speaker series entitled Voices of XR. On the bottom, is an illustration of a person in a headset reaching with neon geometric squares in the background. On the top is text that reads: "Voices of XR: A Studio X Speaker Series." On top of that, is the Studio X and River Campus Libraries wordmarks.

Voices of XR is a Studio X speaker series, presented in collaboration with the Goergen Institute for Data Science. Speakers are scholars, artists, and extended reality professionals who discuss their work with immersive technologies across disciplines and industries. All talks are free and open to the general public. See the full spring 2021 series. 

Voices of XR: Steven Christian

Interdisciplinary Approaches to Problem Solving through Innovation, Creativity, and Emerging Technology

black and white photo of Steven Christian.

Born and raised in Sacramento, CA, Steven Christian (he/him/his), grew up playing sports, spanning football, basketball, and baseball. His excellence in football earned him a scholarship to the University of Hawaii. During his college career, he injured his hips and had to get bilateral hip reconstructive surgery. During his recovery, he began to explore art, comics, and developing content for mobile devices.

His exploration of artistic development became an avenue of self-expression as well as therapy. Although he returned to the field after surgery, he understood that his time as an athlete would not last forever. Earning a Master of Arts from Oregon State, he focused on visual representation of social justice issues through an interdisciplinary approach, primarily with animation and illustration.

Steve uses his variety of skills to give back to his community because fostering a strong community is of the utmost importance to him. He works with various non profit organizations that serve underserved communities from Portland to Seattle, and he works as a teaching artist and mentor for Portland Public Schools and Portland Community College. He works with students to inspire them to think beyond stereotypes.

This path has led him into the augmented reality space where he is empowering Black communities to express themselves through creativity, art, and technology. As a visual artist, Steven aims to create content that reflects his environment and inspires and promotes creativity. He founded Iltopia Studios, a creative studio to scale his artmaking into a platform that empowers people from his community to push beyond what is expected of them. Emerging technologies have a notorious record for evolving without including Black and Brown communities. That has social and economic consequences that negatively impact their career opportunities. With Iltopia Studios, Steven’s goal is to disrupt that by lowering the bar of entry into this space. He creates revolutionary and impactful work at the intersections of culture, creativity, and technology. He then builds curriculum from those projects to educate and train the next generation of Black and Brown creators.

Steven lives by the motto: “Create and Conquer!” which means creating opportunities that overcome stereotypes and conquers adversity. Steven wants to do that for Black creators in the arts and tech industry. He believes that scaling Iltopia can provide additional opportunities for Black creators to work and build their skills. By creating projects like Eyelnd Feevr and expanding on the already built world, Iltopia has the potential to compete with other studios for a share of the emerging technology market, and also be uniquely positioned as a leader in culturally relevant storytelling. In addition to those pursuits, Steven is also pursuing enrolling in Medical School. He hopes to integrate his creative and technical skills into his work as a physician to combat health disparities in marginalized communities.

Read more about Steven and Iltopia Studios in this River Campus Libraries news story.

This series is generously supported by the National Science Foundation (NSF) Research Traineeship (NRT) program as part of the Interdisciplinary Graduate Training in the Science, Technology, and Applications of Augmented and Virtual Reality at the University of Rochester (#1922591).

Where: Zoom
When: Wednesday, March 17th from 10:25 to 11:40am
Register: bit.ly/XRVoices


graphic for XR speaker series entitled Voices of XR. On the bottom, is an illustration of a person in a headset reaching with neon geometric squares in the background. On the top is text that reads: "Voices of XR: A Studio X Speaker Series." On top of that, is the Studio X and River Campus Libraries wordmarks.

Voices of XR is a Studio X speaker series, presented in collaboration with the Goergen Institute for Data Science. Speakers are scholars, artists, and extended reality professionals who discuss their work with immersive technologies across disciplines and industries. All talks are free and open to the general public. See the full spring 2021 series. 

Voices of XR: Chiao Liu

Chiao Liu.

AR/VR Sensing and Computing Technologies

Chiao Liu.

Dr. Chiao Liu is responsible for research direction and technology roadmap for future generations of AR/VR devices at Facebook Reality Labs. He leads a team of brilliant research scientists, system architects, technologists, and research engineers in innovating, prototyping and delivering solutions for future products.

At heart, Dr. Liu is a technologist and innovator with extensive experience in sensors, signal processing algorithms, silicon, and system architecture. He has developed numerous technologies and products across consumer, medical, scientific fields, most of them ahead of the curve.

Dr. Liu has been actively engaging and contributing to the broader research community, serving as guest lecturer, speaker, technical journal reviewer, conference committee member, and sponsor. He has trained and mentored numerous brilliant young researchers. 

This series is generously supported by the National Science Foundation (NSF) Research Traineeship (NRT) program as part of the Interdisciplinary Graduate Training in the Science, Technology, and Applications of Augmented and Virtual Reality at the University of Rochester (#1922591).

Where: Zoom
When: Monday, March 15th from 10:25 to 11:40am
Register: bit.ly/XRVoices


graphic for XR speaker series entitled Voices of XR. On the bottom, is an illustration of a person in a headset reaching with neon geometric squares in the background. On the top is text that reads: "Voices of XR: A Studio X Speaker Series." On top of that, is the Studio X and River Campus Libraries wordmarks.

Voices of XR is a Studio X speaker series, presented in collaboration with the Goergen Institute for Data Science. Speakers are scholars, artists, and extended reality professionals who discuss their work with immersive technologies across disciplines and industries. All talks are free and open to the general public. See the full spring 2021 series. 

Voices of XR: Yan Xu

Dr. Yan Xu.

AR/VR for UX

Dr. Yan Xu.

Dr. Yan Xu is a research scientist from Facebook Reality Labs. Her current research intersects AR, AI, and HCI, focusing on identifying and improving user experiences that can benefit the most with AI and AR. Previously, she led the design and UX work for several product features on Magic Leap One, leveraging eye tracking and hand tracking as input. She has also worked and published on the following topics: user-generated content by camera array, social interactions during augmented reality games, persuasive games for health. Her career focuses on bridging the gap between the physical and digital world with a human-centered lens.  

This series is generously supported by the National Science Foundation (NSF) Research Traineeship (NRT) program as part of the Interdisciplinary Graduate Training in the Science, Technology, and Applications of Augmented and Virtual Reality at the University of Rochester (#1922591).

Where: Zoom
When: Monday, March 8th from 10:25 to 11:40am
Register: bit.ly/XRVoices


graphic for XR speaker series entitled Voices of XR. On the bottom, is an illustration of a person in a headset reaching with neon geometric squares in the background. On the top is text that reads: "Voices of XR: A Studio X Speaker Series." On top of that, is the Studio X and River Campus Libraries wordmarks.

Voices of XR is a Studio X speaker series, presented in collaboration with the Goergen Institute for Data Science. Speakers are scholars, artists, and extended reality professionals who discuss their work with immersive technologies across disciplines and industries. All talks are free and open to the general public. See the full spring 2021 series.