Resources
Quick Access
Zotero Library
The accessibilities section of the Zotero library is an accumulation of various articles, papers, and other resources that have been collected by Studio X’s librarian. Link to Zotero
Important Links
XR Accessibility User Requirements – W3C
Designing Subtitles for 360 Content – Andy Brown and Jake Patterson, BBC
Accessibility, Disabilities, and Virtual Reality Solutions – Lorelle VanFossen, Educators in VR
XR Access – A community committed to making XR accessible to people with disabilities
Education
XR Access
Link to Webpage
Education, Teaching, Research, Organization, Conferences, Resources
Accessibility Needs of Extended Reality Hardware: A Mixed Academic-Industry Reflection
Link to Article
Education, Hardware
Barriers to Supporting Accessible VR in Academic Libraries
Link to Article
Education, Libraries
XR Accessibility Initiatives in Academic Libraries
Link to Article
Education, Survey, Libraries
DLFteach Toolkit: Lesson Plans on Immersive Pedagogy
Link to Toolkit
Education, Libraries, Teaching
Exploring Virtual Reality Through the Lens of Disability
Link to Article
Education. Teaching Resource
Design, UI/UX
Designing XR for Accessibility and Inclusion
Link to Article
Design, UI/UX
An Accessible Future – XR: Considerations for Virtual, Mixed, and Augmented Reality
Link to Article
UI/UX, Metaverse, Conferences
Why VR/AR Developers Should Prioritize Accessibility in UX/UI Design
Link to Article
UI/UX, Development, Inclusive Design, Accessibility Setting
Computers Helping People with Special Needs
Link to Resource
Conference, Resource
Unity UI Accessibility Plugin
Link to Store
Development, UX/UI
Development
Introducing the Accessibility VRCs
Link to Article
Developers, Oculus, Game Development
Initiative aims to make virtual, augmented, and mixed reality accessible
Link to Article
Development
W3C Accessibility User Requirements
Link to W3C
Development, UI/UX
XRA’s Developer Guide: Accessibility & Inclusive Design in Immersive Experiences
Link to Guide
Development, UI/UX
Oculus’ Designing Accessible VR
Link to Guide
Development, Production
Accessible Mixed Reality
Link to Webpage
Development, News
Software
WalkinVR Add-on Makes VR More Accessible to Disabled Gamers
Link to Article
Software, Gaming, Accessibility Settings
Using AI, people who are blind are able to find familiar faces in a room
Link to Article
Microsoft, Developers, Software, HoloLens, AI
Hardware
Accessibility, Disabilities, and Virtual Reality Solutions
Link to Article
Education, Healthcare, Assistive Hardware
Inclusivity of VR and AR Accessibility for the Visually and Hearing Impaired
Link to Article
Assistive Hardware
For more detailed information about these resources, visit this blog post.
Experiences
VR Experiences About Disabilities
Goliath: Playing with Reality
Subject: Schizophrenia
Link: https://www.oculus.com/experiences/quest/3432432656819712
Through mind-bending animation, award-winning GOLIATH: PLAYING WITH REALITY explores the limits of reality and a true story of so-called ‘schizophrenia’ and the power of gaming communities. Echo (narrated by Tilda Swinton) guides you through the many realities of Goliath, a man who spent years isolated in psychiatric institutions but finds connection in multiplayer games. Combining heartfelt dialogue, mesmerizing visuals and symbolic interactions, weave through multiple worlds to uncover Goliath’s poignant story.
Notes on Blindness
Subject: Loss of Sight/Blindness
Link: https://www.oculus.com/experiences/quest/1946326588770583
In 1983, after decades of steady deterioration, John Hull became totally blind. To help him make sense of the upheaval in his life, he began documenting his experiences on audio cassettes. These original diary recordings create the basis of this interactive non-fictional narrative which is a cognitive and emotional experience of blindness. Storytelling, art direction and graphical universe form a unique and singular immersion, completed by movement tracking, spacialized sound and controller interactions.
InMind VR
Subject: Exploring the Brain/Root of Mental Disorders
Link: https://luden.io/inmind/ (Note: Not on Quest 2, on SteamVR and Rift/RiftS)
This first demo allows the player to experience the journey into the patient’s brains in search of the neurons that cause mental disorder. Submerge into the microworld and experience the miracles of the human mind. The future is nigh. The humanity is standing upon the brink of a new era where modern healthcare makes tremendous scientific advancements. With the help of nanotechnologies a surgical prototype bathyscaphe allows its operator to shrink to a microlevel and travel inside the patient’s body.
The Party
Subject: Autism
Link: You can watch the film as a YouTube 360 video. If you want to watch it as a VR experience, download the Guardian’s new VR app from the Apple App Store or the Google Play Store and watch it using Google Cardboard or Daydream.
The Party allows you to enter the world of an autistic teenager, Layla, who is at a surprise birthday celebration. You will hear her thoughts about what she is experiencing and how it is affecting her, and share the sensory overload that leads to a meltdown (an intense response to an overwhelming situation). The drama provides viewers with a powerful first-person perspective on the challenges that social situations may present to someone on the autism spectrum.
Accessible VR Experiences
Moss
Link to Experience
In Moss, players meet Quill, a young mouse with dreams of greatness beyond the confines of her settlement. While exploring the woods, she finds a mysterious Glass Relic and an ancient magic is awakened. With her uncle now in grave danger, Quill must embark on an epic journey—and she needs you there by her side. Together, you’ll travel to forgotten realms, solve challenging puzzles, and battle menacing enemies. Alone, no one can conquer what you’re up against. But united, you just may defeat even the darkest of villains.
Res Infinite
Link to Experience
Experience 360 degrees of mind-blowing synesthesia as you blast through waves of enemies and giant transforming bosses, with colors and sounds that sync and blend to the beat of Rez’s legendary techno soundtrack.