Lume Pad

Lumepad showing 3d mockup background

The Lume Pad is a premium Android Tablet that supports all apps from Google Play but can switch to 3D Lightfied Mode in a flash for content, apps, and games enhanced in true 3D. Minus the glasses.

The Lume Pad may be used inside Studio X. This equipment is mediated; patrons must provide a reason for using this equipment.

Reservation & Usage Policies

Making Reservations
  • Borrowers may check out the Lume Pad for up to four hours if available.
  • Last call for equipment is 30 minutes prior to Studio X’s closing.
  • Reservations that are not picked up on time (~2 hours) will be made available to other patrons.
  • Requests for more than two items of the same kind require approval from a Studio X staff member.
  • No more than three items may be checked out to one person at the same time.
  • Patrons are limited to booking equipment up to nine days a month.
  • Equipment may be booked up to 21 days in advance.
  • Equipment is available to currently enrolled UR students, faculty, and staff. Priority is given to borrowers using the equipment for course purposes.
  • Studio X does not provide disposable accessories such as batteries.
  • Renewing Reservations:
    • Renewals are not automatic. You must check with Studio X staff to extend reservations.
    • Lume Pad may be renewed for up to an additional three days (if available).
  • Picking Up Equipment:
    • A valid UR ID is required to check out equipment and must be presented at time of checkout.
    • Equipment must be picked up by the individual who made the reservation.
  • Returning Equipment:
    • Equipment must be returned directly to Studio X.
    • Please do not attempt to sanitize equipment. Borrowers may inadvertently damage the equipment.
Late Fees & Fines
  • External Lending
    • $25.00/day for seven days 
    • After seven days, the equipment is considered to be lost, and the replacement cost (item cost) is charged to the borrower’s account. Upon return, the replacement cost will be waived.
  • Internal Lending
    • $5.00/per hour until $25.00
    • After one day, the equipment is considered to be lost, and the replacement cost (item cost) is charged to the borrower’s account. Upon return, the replacement cost will be waived.
  • Fines and fees may be paid at the Carlson Q&i Desk using a credit card. Cash and checks are not accepted. Unpaid bills will be reported to the Bursar or other appropriate authority.
  • When fines accrue to $100, patrons will be unable to reserve equipment until the fines are resolved.
Lume Pad Specifications
  • Display Type Dynamic IPS LCD capacitive touchscreen, multiple-point touch supported, 16M colors, 2D and 3D Lightfield mode supported
  • Display Resolution WQXGA (2560X1600)
  • Display Size 10.8 inches
  • Display Protection High-strength glass cover
  • Body Dimensions W: 167.9mm (6.61 inches) ; H: 265.6mm (10.46 inches) ; D: 9.4mm (0.37 inch)
  • Body Weight 595g (1.31 pounds)
  • Body Build Front-cover high-strength glass with aluminum back-cover high class anodization
  • Platform OS Android 10 (Supports Google Mobile Services)
  • Platform Chipset SnapDragon 845 2.8GHz
  • Platform CPU Qualcomm Kryo 385, Octa-core CPU
  • Platform DSP Qualcomm Hexagon 685; Qualcomm All-Ways Aware
  • Platform Memory 8GB RAM
  • Platform Storage 128GB Flash
  • Main Camera Dual 16 MP, f/1.8, wide, close-loop, AF (Main)
  • Main Camera Features Real time depth processing, 3D HDR, 3D MFNR, LED flash
  • Main Camera Video Recording 1080p@30fps in 2D | (2x)1080p@30fps in 3D
    View Full Lume Pad Specs Here

Documentation & Tutorials

Studio X Software

Studio X provides a wide range of specialized XR-related software.

Adobe Creative Cloud

Adobe Creative Cloud is a collection of software used for graphic design, video editing, web development, photography, and more.

Agisoft Metashape 

Agisoft Metashape is a stand-alone software product that performs photogrammetric processing of digital images and generates 3D spatial data to be used in GIS applications, cultural heritage documentation, and visual effects production as well as for indirect measurements of objects of various scales.

Link to Agisoft Website

Blender

Blender is a free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality, and computer games.

Link to Blender Website

DaVinci Resolve

DaVinci Resolve is the world’s only solution that combines editing, color correction, visual effects, motion graphics, and audio post-production all in one software tool! Its elegant, modern interface is fast to learn and easy enough for new users, yet powerful for professionals.

Link to DaVinci Resolve Website

Epic Games Launcher

Released in 2018, Epic Games Launcher is a digital distribution platform for video games and software developed by Epic Games. Along with exclusive titles created in-house by Epic Games, the launcher includes downloads for the Unreal Engine game creation platform and licensed games from third-party developers.

Link to Epic Games Website

Godot

Godot (/ɡɒˈdoʊ/) is a 2D and 3D, cross-platform, free and open-source game engine released under the MIT license. It was initially developed for several companies in Latin America prior to its public release. The development environment runs on multiple operating systems including Linux, macOS, and Windows.

Link to Godot Website

Insta360 Studio 2021

Insta360 Studio 2021 allows users to edit videos and photos shot on GO 2, ONE R, ONE X2/X, EVO, GO, ONE, NanoS, Nano and Air. It contains the Insta360 Plugin for Adobe Premiere Pro(2018/2019/2020)and Final Cut Pro X which enable you to open and edit insp/insv/mp4 files in Premiere/Final Cut Pro X.

Link to Insta 360 Website

Use with our Insta360 One X2 cameras.

Maya 2022

Maya is an animation tool for 3D modeling, animation, visual effects, and rendering. With Maya, you can create any character or creature imaginable. Users can design cool virtual reality games or popular TV shows or movies or even animate models with Maya’s keyframe-based editor. Maya also has tools to perform sophisticated simulations of crowds, water, fire, smoke, and more.

Link to Maya Website

Oculus

Oculus is the hub for virtual reality headsets (VR headsets) that are designed to connect to a high-powered PC to enable advanced computations and graphics rendering.

Link to Oculus Website

Spark AR Studio

Spark AR Studio is an augmented reality platform for Mac & Windows that allows you to create AR effects for mobile cameras that you can publish to Instagram and Facebook. Think of it like Photoshop or Sketch, but for AR.

Link to Spark AR Studio Website

Steam

Steam is an online platform from game developer Valve where you can buy, play, create, and discuss PC games. The platform hosts thousands of games (as well as downloadable content, or DLC, and user-generated features called “mods”) from major developers and indie game designers alike.

Link to Steam Website

Unity

Unity is a cross-platform game engine developed by Unity Technologies, which is primarily used to develop video games and simulations for computers, consoles, and mobile devices.

Link to Unity Website

Unreal Engine

Unreal Engine is a state-of-the-art engine and editor with photorealistic rendering, dynamic physics and effects, lifelike animation, robust data translation, and much more.

Link to Unreal Engine Website

VIVEPORT

VIVEPORT is the app store for virtual reality content and experiences. Building on the fast growth and success of VR gaming, VIVEPORT features a wide range of VR experiences that inspire people to discover, create, connect, watch, and shop in VR.

Link to VIVEPORT Website

ZOOM Ambisonics Player

The ZOOM Ambisonics Player software allows you to play Ambisonics audio files and convert them to normal stereo, binaural stereo, custom stereo.

Link to ZOOM Ambisonics Player

Use with our Zoom H3-VR Audio Recorder.

Gayatri Shetty, XR Specialist

Gayatri in grey Sweater

Gayatri Shetty is an XR Specialist for Studio X. She is majoring in digital media studies and computer science and is from New Jersey. She is interested in pursuing HCI and exploring XR technologies. She usually spends her free time reading, hiking, and watching sitcoms.

Olivia (Liv) Ritz, Marketing Assistant

Liv with colosseum in background

I am Liv Ritz! I’m a current Junior in the Class of 2025, studying
Business on a Marketing Track. My post-grad career aspirations are to
work in Public Relations or Digital/Social Media Marketing for a
company. I am a very creative person and have had an entrepreneurial
spirit since I was a kid, building my own mini-businesses along the
way. Here on campus, I am also the Director of Marketing for the
Residence Hall Association, Publicity Chair for the Photography Club,
and a lifeguard at the GAC. In my free time, I’m most likely going to
the gym, reading a romance novel, or convincing my girlfriends to go
on another trip to Europe 🙂 I’m excited to join the Studio X team!

Caleb Kohn-Blank, XR Specialist

Caleb in suit

Caleb Kohn-Blank (’25) is an XR Specialist. He is majoring in Digital Media Studies and is from Brooklyn, NY. He is passionate about XR and its ability to create unique and innovative fun experiences. In addition to working at Studio X, he is a part of the UX Club, and in his free time, he likes to read, craft, and play video games

Josh Jones, XR Specialist

Josh smiling in front of brick wall
Josh smiling in front of brick wall

I am a junior (class of 2025) majoring in Business and Brain & Cognitive Sciences. I’m from Long Island, NY but I’ve been raised around the world in places like Australia and India. I’m really into the future of brain technology and am always up to learning something new. I make sure to take time for myself by playing badminton and hanging out with friends. 

Liz Hogrefe, XR Specialist

Liz standing in the sunlight

Hi, my name is Liz! I’m a senior majoring in English with minors in Digital Media Studies and Computer Science. I’m interested in game design and development, which I look forward to doing more of in Studio X as part of our Aurum project. On campus, I’m also WRUR’s FM Programming Director and have hosted a college radio show since freshman year. You can usually find me somewhere comfortable on campus, making elaborate playlists or sketching all over my notes.

Aleem Griffiths, Studio X Section Supervisor

Aleem smiling at camera
Aleem smiling at camera

Hey, my name is Aleem Griffiths! I was born
and raised in The Bronx (NYC). When I came
to college I started djing under the name “Dr. Griffs”
I graduated from U of R with a DMS Degree in
2018. I am a fan of tech, music, and engaging
conversations! I look forward to getting
to know more about XR in
Studio X!