Student Survey Findings

During the month of July 2020, Studio X staff administered a survey to undergraduate and graduate students at the University of Rochester to better understand their needs and interests regarding immersive technologies. These findings were used to inform Studio X’s fall 2020 pilot programming. As of the close of the survey in late July 2020, 58 students responded to the survey.

Q1: Please indicate your familiarity with the following tools:

On average, a majority of students are unfamiliar or have only heard of common XR tools and platforms. A minority of students have experienced deeper engagement by either creating something or teaching others.

Q2: Do you own a VR headset?

Few students own VR headsets. It may be reasonably assumed that they remain cost-prohibitive.

Q3: Given your experience with XR, how might you anticipate needing support to develop an XR project?

Q4: Which skill or tool are you most interested in learning?

Q5: What XR platforms or projects interest you? Can you imagine using XR to enhance your own research and learning? If so, how?

In general, students responses were very specific, but a majority of them fall under the STEM disciplines. For example, students envisioned engaging with XR for physical reasoning, machine learning, electrical design, 3D audio, etc.

Many students also expressed uncertainty about how they might use XR technologies but were very enthusiastic about developing a new skillset and gaining hands-on experience.

I’m not really sure, but I want to learn more about it so I can think about how to use it.

This response stood out, in particular, because it underscores the value of exposure not only to the tools and methods but to real examples and use cases. New XR users require opportunities to make and experiment but also to see how others are leveraging these technologies to grasp the possibilities.

Q6: Is there anything else we should keep in mind?

Students’ concerns, questions, and suggestions

icon of a shield with cross in the center of it

COVID- 19
Provide virtual workshops & prioritize hygiene and sanitation of equipment

icon of a teacher and students.

Beginner Friendly Options
Demystify XR & cover the basics of tools and methods

icon of a lightbulb hovering over an open box.

Keep an Open Mind
Provide equal access for all students & create “noneducational” opportunities

icon to represent collaboration.

Involve us!
“I would love to help!” & create peer-teaching opportunities

icon of a star.

Stand Out from the Crowd
Campus is over programmed & distinguish your space and services from Rettner

icon of a wrench.

Practical Advice
VR cables are annoying and Carlson can be out of the way for students

Voices of XR: Renée Stevens

Making Reality More Accessible

black and white photo of Renee Stevens.

Renée Stevens is an interactive and immersive designer, educator, author, and speaker. Her creative work focuses on innovative ways design can help overcome learning disabilities and create more accessible and inclusive learning environments. For over a decade, she has run her own interactive design studio. You can find her teaching at the S.I. Newhouse School of Public Communications at Syracuse University, where she is the Associate Chair of the Visual Communications Department, overseeing the undergraduate and graduate design programs. In 2017, she was named an Educator to Watch by GDUSA. She has been invited to speak around the world about her work in XR. She is the author of two books, Powered by Design and Designing Immersive 3D Experiences: A Designer’s guide to creating 3D experiences for extended reality. You can learn more at reneestevens.design

Where: Zoom
When: Wednesday, February 17th from 10:25 to 11:40am
Register: bit.ly/XRVoices

This series is generously supported by the National Science Foundation (NSF) Research Traineeship (NRT) program as part of the Interdisciplinary Graduate Training in the Science, Technology, and Applications of Augmented and Virtual Reality at the University of Rochester (#1922591).

Recorded Event:


graphic for XR speaker series entitled Voices of XR. On the bottom, is an illustration of a person in a headset reaching with neon geometric squares in the background. On the top is text that reads: "Voices of XR: A Studio X Speaker Series." On top of that, is the Studio X and River Campus Libraries wordmarks.

Join Studio X at the River Campus Libraries in conversation with invited scholars, artists, professionals, and more, who will discuss their work with immersive technologies across disciplines and industries. These events are virtual, free, and open to all members of the campus community and the general public. View the full spring 2021 Voices of XR series.

Pre-Workshop Instructions (~15 minutes depending on download speed)

This looks like a lot, but it’s not. Just making the process super-duper clear. 😉

Step 1: Download and Install the Unity Hub (available on Mac and PC) (~2 minutes)

The Unity Hub is a standalone application that streamlines the way you find, download, and manage your Unity Projects and software installations. Read more about the Unity Hub here.

  1. In a new tab, either Google “Download Unity Hub” or go to https://unity3d.com/get-unity/download, and then click Download Unity Hub.
  2. From your Downloads folder, double-click on the Unity Hub Setup file to begin the installation. (If on a Mac, drag the application into your Applications folder, then double-click on it.)
  3. Agree to Unity Terms of Service and follow the instructions to install Unity Hub.
  4. Open Unity Hub for the first time.
Mac Instructions

PC Instructions available via the first video on this page.

Step 2: Download and install Unity version 2021.1.16f1 (~10 minutes depending on your computer and internet connection)

There are many different versions of the Unity software, as its developed and released over time. During this workshop, we’ll be using version 2021.1.16f1.

  1. In the Installs tab, click Add to add a new Unity version.
  2. Choose 2021.1.16f1
  3. Choose to install Visual Studio (for Mac or PC) and Android Build Support
  4. Accept any necessary terms and conditions and begin installation.

Step 3: Create a Unity ID

  1. From the Account menu in Unity Hub, click to Sign in.
  2. If you already have an account, sign in. Otherwise, you can create a new Unity ID.

You may receive a notice about needing to activate a license. You can do this under the settings menu (click the cog in the upper-right corner). From there, you can click License Management in the menu and choose a personal license.

Screenshot of the Unity Hub with a new license activation window.
Choose Unity Personal and I don’t use Unity in a professional capacity.

Step 4: Review the workshop handout.

The handout provides info about the Unity interface, key terms, and navigation tips.

Create Your Own VR Escape Room

collage of different Mozilla Hubs rooms.

The Studio X team challenges you to create your own immersive escape room using Mozilla Hubs, a web-based, user-friendly virtual reality platform. We’ll provide you with a prompt and a hands-on training session to get you started. You decide what puzzles and aesthetic will captivate your participants. All learning levels are welcome. No experience is necessary.

collage of different Mozilla Hubs rooms.
Hubs room examples. Imagine the possibilities!

Note: Attendees will need sign up for a Mozilla Hubs account and explore a Hubs room before the workshop. We also recommend using Firefox as a WebVR compatible browser.

Example Hubs Rooms (Tons more available from the Hubs Scenes library)

Where: Virtually via Zoom
When: Monday, 2/15/2021 @6-7:30PM
Register: libcal.lib.rochester.edu/calendar/RCLinstruction/VREscape

Be My Quarantine Valentine

person taking a photo of a woman with an augmented reality heart filter. Text reads, "Your love is immersive."

Join River Campus Libraries and Studio X to create your own augmented reality (AR) effects for Instagram and Facebook and send a unique message to that special someone. Attendees will learn how to create and publish AR effects with Spark AR Studio. All learning levels are welcome. No experience necessary.

person taking a photo of a woman with an augmented reality heart filter. Text reads, "Your love is immersive."

Note: Attendees will need a Facebook account and to download Spark AR studio (Mac and PC) as well as the Spark AR app (iOS and Android) for testing ahead of time.

Have questions? Join us on the Studio X Discord.

Where: Virtually via Zoom
When: Wednesday, 2/10/2021 @6-7:30PM
Register: https://libcal.lib.rochester.edu/calendar/RCLinstruction/ARValentines

Dream University Challenge

Promotional graphic for the Dream University Challenge. There is an illustration of a person reclining on a half moon and looking into the sky at the top. The person is wearing headphones, and there is a sketch of Rush Rhees Library in the background. On the bottom are the Studio X, River Campus Libraries, and iZone wordmarks. Underneath the illustration is the text, "Dream University Challenge. Submit your space for a chance to win a prize."
promotional banner for the Dream University Challenge. There is a design on the left of a person reclining on a half moon and looking into the sky. The person is wearing headphones, and there is a sketch of Rush Rhees Library in the background. On the right at the top are the Studio X, River Campus Libraries, and iZone wordmarks. Underneath is the text, "Dream University Challenge. Submit your space for a chance to win a prize."

Introduction

The current social distancing guidelines mean there aren’t as many opportunities to casually interact with people you pass on campus, less time to catch-up with friends after a club meeting, fewer of the informal interactions that help us build shared experiences and community.

Join the Dream University Challenge to imagine, design, and build virtual university spaces that can provide opportunities to connect with your friends.

Learn design thinking and hands-on technical skills. Work in teams to build your dream space using Mozilla Hubs, a user-friendly virtual reality platform. Submit your space for a chance to win a prize.

The challenge is co-hosted by Studio X and Barbara J. Burger iZone with the support of River Campus Libraries and Hajim School of Engineering.

REGISTER HERE by January 5th, midnight: bit.ly/DreamSign-Up

Basics

You are welcome to register as an individual (we will have a workshop to find teammates) or as a full or partial team (max four people). We look forward to seeing you at the challenge! All participants who complete the challenge will receive a certificate indicating the skills learned, and there will be prizes in different categories at the end of the challenge that will be given after the voting phase.

There will be Zoom Open Hours and a Slack Channel for you to ask questions and get help throughout the Challenge. No experience with virtual reality is necessary, just bring your creativity and your dreams for a virtual University.

Rules 

  • Any Undergraduate or Graduate student of the University of Rochester is eligible to participate
  • The Dream University Challenge begins on Thursday, January 7th and ends on Thursday, January 14th, with the Celebration and Announcement of Winners event being held on Wednesday, January 20th.
  • Teams may contain up to four team members.
  • By submitting a virtual room in Mozilla Hubs, participants agree to all of the submission requirements, including confidentiality, selection, and voting process.
  • All submissions must include a virtual space in Mozilla Hubs and a written statement that describes your concept and acknowledges any sources used to create your virtual space.
  • Studio X will have access to all ideas at the end of the challenge, including those that didn’t receive an award.
  • You may use outside expertise or incorporate ready-made assets in creating your virtual room. However, we expect that the majority of the room will be of your creation. In other words, the concept and design should be yours, and we ask that you acknowledge your sources in your final presentation.
  • All designs will be shared on Mozilla Hubs.
  • Teams are expected to abide by the University’s Code of Conduct at all times.

Schedule

All times are EST. All events are via Zoom. Let the organizers know if you have time conflicts with mandatory workshops (emails are at the bottom of the package). You do not need to tell us if you are going to miss the optional workshops, or the virtual office hours.

Step 1: Design Phase (Jan 7). Participate in a workshop facilitated by the iZone to help you imagine and design your ideal university space.

Mandatory | January 7th, Thursday: 1:30pm EST | Orientation and Kickoff for the Challenge

Mandatory | January 7th, Thursday: 2:00pm-3:00pm EST | iZone Design Thinking Workshop

Orientation & Workshop Recording

Step 2: Technical Phase (Jan 8). Participate in a workshop facilitated by Studio X to learn how to build virtual reality spaces in Mozilla Hubs.

Mandatory | January, 8th, Friday : 2:00pm-3:00pm EST | Studio X Hubs Workshop

Step 3: Build Phase (Jan 8 – 14). Time for you to create your dream university space and submit it by the deadline.

Mandatory | January 14th, Thursday: midnight | Submit your dream university virtual room

Step 4: Voting Phase (Jan 15 – 19). Explore the spaces you and your friends have built. Vote on your favorites.

Mandatory | January 15th – 19th : all day | Public Voting on Submissions

Step 5: Celebration Phase (Jan 20). Celebrate the Challenge winners and your new virtual university.

Mandatory | January 20th, Wednesday: 4:00pm EST | Celebration of the Challenge and Announcing the Winners

Mentor Support

iZone and Studio X will be hosting mentor hours throughout the challenge to provide you 1:1 mentoring time about your ideas, designs, prototypes and answer any questions you may have. A schedule will be posted here soon.

  • iZone consultants specialize in areas of idea development, project management, early stage brainstorming and problem solving
  • Studio X consultants specialize in areas of prototype development, Mozilla Hubs, virtual reality and spaces, and design consulting
  • If you have any technical or logistical questions about the Challenge, please contact the organizers listed at the bottom of this document and do not schedule 1:1 time through the mentor hours.

Sign-up for Zoom Mentor Hours: bit.ly/ZoomMentorHours

TIMENAMEORGZOOM LINK
1/8, 11:00AM–12:00PMZoe WisbeyiZone; Designhttps://rochester.zoom.us/my/zoewisbey 
1/11, 3:00PM–4:00PMSarah GeriniZone; Designhttps://rochester.zoom.us/my/sgerin
1/12, 2:00PM–3:00PMEmily SherwoodStudio X; Hubshttps://discord.com/invite/UUxeUh6
1/13, 11:30AM–12:30PMMeaghan MoodyStudio X; Hubshttps://discord.com/invite/UUxeUh6
1/14, 10:00AM–11:00AMEmily SherwoodStudio X; Hubshttps://discord.com/invite/UUxeUh6
1/14, 2:00PM–3:00PMMuhammed El-SayedStudio X; Hubshttps://discord.com/invite/UUxeUh6

Prizes & Success Tips

There will be five categories with awards. A panel of judges will vote on the top prize. The other four categories will be open for public voting. All submissions will automatically be considered for each category.

Judges (panel to be announced soon!) will vote on:

  • Best Overall Virtual Space

Public will vote on:

  • Most Creative Concept
  • Most Desirable Campus Space
  • Most Out of the Box
  • Most Likely to Facilitate Connections

Who is eligible to vote:

  • Anyone!

All teams will receive: 

  • A certificate in Virtual World Design that shows you participated in resume building learning opportunities in Design Thinking, Project Management Skills, Prototyping, and creation of a Virtual Space to foster community.

Winning Teams will receive:

  • UR branded Google Cardboard for each team member, which will let you view your creation in Virtual Reality using your mobile phone
  • Cash prize of $100 for each team member for the Best Overall Virtual Space category voted on by the panel of judges

Judging rubric / Public voting rules

  • Clarity of concept
  • Execution of concept
  • Opportunities for connection and collaboration
  • Originality of concept

Success tips

  • Be creative. If you could imagine your ideal space for collaborating, learning, and connecting with your friends, what type of space would you create?
  • Be welcoming. Create a space that is safe and student-friendly.
  • Be realistic. While this is a virtual space–so anything is possible–remember that you have a relatively short time to build. Creating a well designed and complete space is better than trying to do too much.
  • Be a team. You might be great at imagining a space, or designing, or technology, or writing a rationale for your team’s concept. What are you good at? How can you contribute to the team?
  • Be UR. Remember that this is intended as a fun learning experience to help build our community.

Some Final Notes

Discord 

All participants are welcome to join the Studio X Discord Server. We will have a dedicated channel for the Challenge where you can ask questions and get help: https://discord.com/invite/UUxeUh6

Contact Information of Organizers

Emily Sherwood
Director of the Digital Scholarship Lab
esherwood@library.rochester.edu

Muhammed El-Sayed
Immersive Technologies Developer
Karp Library Fellow (Studio X)
melsayed@u.rochester.edu

Deniz Cengiz
iZone Design Thinking Fellow
Karp Library Fellow (iZone)
dcengiz@u.rochester.edu

Mike Arinarkin
iZone Design Thinking Fellow
marinark@u.rochester.edu

Robert Petrosyan
iZone Marketing and Graphic Design Fellow
Karp Library Fellow (iZone)
rpetrosy@u.rochester.edu

Nefle Nesli Oruç
Public Programs Coordinator
Karp Library Fellow (Studio X)
noruc@u.Rochester.edu

Nadine Eldallal
iZone Social Media Fellow
neldalla@u.rochester.edu

5th Annual Frameless XR Symposium

Decorative poster with blue background and dark grey and bright yellow geometric-shaped accents and dark grey, blue, and yellow font giving the date, time of event described here: http://framelesslabs.rit.edu/symposium-2020/

November 19 & 20 | @MAGIC Spell Studios, Rochester Institute of Technology framelesslabs.rit.edu

Decorative poster with blue background and dark grey and bright yellow geometric-shaped accents and dark grey, blue, and yellow font giving the date, time of event described here: http://framelesslabs.rit.edu/symposium-2020/

The Frameless Symposium is an interdisciplinary symposium focused on research, innovation, and artistic creation in the fields of virtual and augmented reality. The Symposium Committee invites contributions from users and creators of immersive technologies and experiences involved in academia, non-profit and educational organizations, and industry.

Participation is virtual this year! View the full call for participation and learn more about presentation formats, topic of interests, and deadlines at framelesslabs.rit.edu.

Voices of XR: A Studio X Speaker Series – Carl Domingo

banner for XR speaker series entitled Voices of XR. On the left, an illustration of a person in a headset reaching with neon geometric squares in the background. On the right is text that reads: "Voices of XR: A Studio X Speaker Series." Underneath, is the Studio X and River Campus Libraries wordmarks.

Join Studio X at the River Campus Libraries in conversation with invited scholars, artists, professionals, and more, who will discuss their work with immersive technologies across disciplines and industries. These events are free and open to all members of the campus community and the general public.

Carl Domingo, wearing a blue Unity shirt.

Carl Domingo is the Global Student Programs Manager at Unity, working to support student communities. While studying game development at RIT and later working at Major League Hacking, he witnessed the rise of future tech leaders at hackathons all around the world. Carl has spent several years helping students and others discover their potential and empowering them. He will discuss how XR is used across different industries and how people can get started in their careers.

Read this short interview with Carl! We asked him three very serious questions.

Event recording available for UR faculty, students, and staff with NetID and password: bit.ly/UnityCarlDomingo

Where: Virtually via Zoom
When: Wednesday, November 18 from 1 to 2pm
Register: bit.ly/XRVoices

Blender Pre-Workshop Instructions

1. Download and launch Blender from this link. Note: Depending on your internet connect, the Blender download may take some time.

2. Download and open this linked folder, “Blender Workshop.” Note: You will need to download the entire folder.

3. Extract the downloaded zipped folder.

4. Once Blender is installed, open Blender. Then open the file, “BWP_Source.blend” in Blender. 

5. Save the project and exit. 

6. If you have access to a mouse, please plan to use it. Blender is very challenging to use without a mouse. 

6. If you do not have a mouse, look at these instructions.

7. If you have a keyboard without a number pad on the right, watch this very short video.

keyboard without a number pad.

Pre-Workshop Instructions 1 (~30 minutes depending on download speed)

This looks like a lot, but it’s not. Just making the process super-duper clear. 😉

There are six steps to complete this pre-work. Depending on your computer and internet connection, these steps may take some time. We’ve provided time estimates for each step. You will be downloading three items: the Unity Hub, the Unity software, and a Unity project package. You must download and install them in this order. All are free.

Unity System Requirements – This page outlines the basic system requirements you need to run Unity 2019.4.

Step 1: Download and Install the Unity Hub (available on Mac and PC) (~2 minutes)

The Unity Hub is a standalone application that streamlines the way you find, download, and manage your Unity Projects and software installations. Read more about the Unity Hub here.

  1. In a new tab, either Google “Download Unity Hub” or go to https://unity3d.com/get-unity/download, and then click Download Unity Hub.
  2. From your Downloads folder, double-click on the Unity Hub Setup file to begin the installation. (If on a Mac, drag the application into your Applications folder, then double-click on it.)
  3. Agree to Unity Terms of Service and follow the instructions to install Unity Hub.
  4. Open Unity Hub for the first time.
Mac Instructions

PC Instructions available via the first video on this page.

Step 2: Download and install Unity version 2019.4 (~10 minutes depending on your computer and internet connection)

There are many different versions of the Unity software, as its developed and released over time. During this workshop, we’ll be using version 2019.4. You’ll notice that there might be several versions of 2019.4. It doesn’t matter which one.

  1. In the Installs tab, click Add to add a new Unity version.
  2. Choose 2019.4._
  3. Choose to install Visual Studio (for Mac or PC)
  4. Accept any necessary terms and conditions and begin installation

Step 3: Create a Unity ID

  1. From the Account menu in Unity Hub, click to Sign in.
  2. If you already have an account, sign in. Otherwise, you can create a new Unity ID.

You may receive a notice about needing to activate a license. You can do this under the settings menu (click the cog in the upper-right corner). From there, you can click License Management in the menu and choose a personal license.

Screenshot of the Unity Hub with a new license activation window.
Choose Unity Personal and I don’t use Unity in a professional capacity.

Step 4: Download and Import the Unity Package (~10 minutes depending on your computer and internet connection)

Unity packages are a handy way of sharing and re-using Unity projects and collections of assets. Packages consist of collections of file and data that make up Unity projects. For our workshop, we’ve provided you with a Unity package of the Eastman Quad.

There are two options of this package:
Option 1: Robust – The full, detailed 3D version of Eastman Quad (~800 MB)
Option 2: Minimal – Rush Rhees Library + the quad green (recommended for slower internet connections) (~450MB)

Step 5: Download and review the workshop handout.

The handout provides info about the Unity interface, key terms, and navigation tips. If you have access to a printer, please print it.

Step 6: Use a Mouse*

You do not need a mouse to participate, but if you’re a new user, it will be very helpful. Otherwise, please be prepared to right-click on your computer’s track pad.