Social & Collaborative Virtual Reality

screenshot of a mozilla hubs world that is very colorful

Studio X staff have experimented with the following platforms:

  • AltspaceVR – free, popular with XR community
  • Engage VR – powerful platform for meetings, presentations, classes, and events (no Mac, $$$)
  • Frame VR – platform for presentations and meetings (still in beta but free for now)
  • Breakroom by Sinespace – powerful platform for meetings, presentations, classes, and events ($$$)
  • Spatial – free platform for meetings but does not support full functionality for web
  • VirBELA – powerful platform for meetings, presentations, classes, and events ($$$)

Questions? We’re happy to provide more information on these platforms.

Platform Comparison Resources

Game Engines

screenshot of a Unity project featuring a 3D-modeled Rush Rhees library in the background with a herd of flamingos in the foreground

Unity – Software Download

Unity Learn Resources Pathways – A document to help you navigate resources and pathways to learn Unity from complete beginner to certification

Workshop Resources:

Beginner Resources:

General Overview

Scripting

Virtual Reality

Animation

More Advanced:

More Tutorials:

Reference:

Troubleshooting:

Backing Up:

Use Cases:

Privacy:

Unreal Engine – Software Download

3D Modeling Resources

screenshot of a 3D model of a girl that zooms in to illustrate that 3D models are made up of polygons

About

Platforms

Studio X Resources

Create a 3-D Animal with Blender (handout)
Create a Teddy Bear with Blender (tutorial)

Intro to XR

infographic venndiagram of XR technologies. On the left in one circle is VR with an icon of someone in a virtual reality headset. On the right circle is a AR with an icon of phone displaying augmented reality. The circles overlap and display MR for mixed reality in the middle.

Technology Defined

Virtual reality (VR) uses advanced display and immersive audio technologies to create an interactive, three-dimensional environment. Think of experiencing a roller coaster without actually being on one or walking through the great pyramids of Egypt from the comfort of your living room.

Augmented reality (AR) uses digital technology to overlay digital content onto the physical world to provide information and embellish our experiences. Think of using AR to help you assemble a piece of furniture. Or use it to see if a table would fit in your dining room.

Mixed Reality (MR) blends the real-world environment and digitally-created content in a way that both environments can co-exist and interact with one another in real time.

Extended reality (XR) is an umbrella term encapsulating AR, VR, and everything in between.

infographic venndiagram of XR technologies. On the left in one circle is VR with an icon of someone in a virtual reality headset. On the right circle is a AR with an icon of phone displaying augmented reality. The circles overlap and display MR for mixed reality in the middle.
infographic to illustrate the immersiveness of XR technologies, starting with least immersive on the left. 1. 2D video, images 2. Instragam & Snapchat filters 3. Pokemon Go 4. Hybrid Reality Headsets such as HoloLens and Magic Leap 5. 360 video and images 6. Simulated 3D environments on Head-Mounted Devices such as Oculus, HTC Vive. Ending with the question what will be next?

Introductory Resources

What is AR, VR, XR, 360? : An XR glossary created by Unity

Created by UR Senior Emma Schaale
The Mixed Reality Continuum: Steve Benford, Professor of Computer Science at the University of Nottingham

3-DoF vs 6-Dof (Degress of freedom)

History of XR

Emma Schaale, Public Programs Coordinator

bio photo of Emma Schaale.

Emma Schaale is a student of the University of Rochester (’21) studying game development through the Digital Media Studies and Computer Science programs. She has previously worked as a marketing and design intern for a fitness start-up, and she currently works as the Publicity Manager at the UR Game Dev Club. She is also working on writing her own book about game development and is working on the art and design for a game that will be released Summer 2021.

Liudmila (Mila) Paymukhina, XR Developer

Mila with Glowing glasses

Hey everyone! My name is Mila, and I’m the Karp XR Developer at Studio X. I’m a Senior at UR majoring in Computer Science and Psychology. I’m also an international student from Russia, and prior to coming to study in the U.S., I lived in Armenia for two years studying at UWC Dilijan. On campus, I’m a part of the Climbing Team, Girls Who Code, and Sailing team.