The Digital Scholarship Lab collaborated with the Lazarus Project to produce a 3D model of the New York Public Library’s Hunt-Lenox Globe, which dates from ca. 1510. Considering the size of the globe–it is only 5 inches in diameter–the 3D model not only facilitates access to the historic object but it also allows viewers to explore details of the globe otherwise hidden by its size and the bronze armillary sphere that contains it.
Expanding capacity for 3D representations of cultural heritage objects
As a means of providing access to these artifacts, the DSL is expanding upon the 3D viewer originally built for the Ward Project to add features such as VR capability and annotations. The goal is to produce a presentation platform designed for 3D representations of cultural heritage objects that allows for virtual “guided exhibits” of the objects as well as independent exploration. The expanding toolset is designed to provide domain experts with the ability to uncover surface information about an object and disseminate their findings to a wider audience.
Features of the 3D Viewer
Selections of the Hunt-Lenox Globe in the DSL’s 3D Viewer
Dynamic lighting tools to highlight areas on the object
Analyzing tools help viewers explore textures. Can you find the shipwreck?
Lighting options on the 3D viewer reveal details not readily apparent on the original.
Samuel is a sophomore majoring in Computer Science who enjoys creating apps and games using Unity Engine. He is an international student from Zimbabwe. His hobbies include playing chess, fishing, hiking, playing video games, and he makes a delicious naan bread.
Muhammed El-Sayed (’23) is a Karp Library Fellow alum and XR Developer for Studio X. He is a current E5 undergraduate student from Egypt. After working with a team to develop a 2D historical game based on the settlement of Bermuda by the British, he has picked up developing in the Unity Engine in his free time, participating in GameJams and his own personal projects such as web and app development.
Angie Cortez (’24) is a Karp Library Fellow for Studio X. She is a junior double majoring in Political Science and Comparative Literature. In her free time, she enjoys reading, playing video games, and watching movies!
Libby Braun (’25) is an XR Specialist for Studio X. She is a Digital Media Studies major from Rhode Island. She’s interested in exploring UX Design and having fun in VR! Her hobbies include cooking, reading, and catching up on true crime!
Ayiana Crabtree is an XR Research Fellow and XR Specialist for Studio X through the Karp Library Fellowship program. She is a student at the University of Rochester (‘22) majoring in English with a concentration in Creative Writing and minoring in Medieval and Early Modern Studies. She has previously worked as a Library Intern for the Robbins Library and the Career Exploration in Librarianship and Mentoring (CEILAM) Program at the University of Rochester. She is also the current president of the Anime Interest Floor. In her free time, she enjoys playing games on the Oculus Quest 2 and reading.
This Zotero group library provides a range of sources on extended reality from use cases by discipline, to creation platforms & tools, to special topics for immersive technologies such as accessibility and bias.
We consulted LCSH and ANZSRC controlled vocabularies in organizing the library’s collections. If you have trouble navigating this resource or have questions or suggestions, please send us a message via our feedback form.
Special thanks to Maggie Dull, Director of Metadata Services, for consulting on this project!