
Liam O’Leary (’23) is a Karp Library Fellow for Studio X. He majors in Digital Media Studies and is passionate about XR technologies and the future of virtual design. In his spare time, he develops VR games in Unity and loves to draw.
Mary Ann Mavrinac
Liam O’Leary (’23) is a Karp Library Fellow for Studio X. He majors in Digital Media Studies and is passionate about XR technologies and the future of virtual design. In his spare time, he develops VR games in Unity and loves to draw.
Waleed is a Junior (’23) is a Karp Library Fellow for Studio X. He majors in Business Information Systems and Digital Media Studies. He is the President of the Digital Media Studies Advisory Board (MEDIA) and the Technical Lead for the Google Developer Students Club. He is really passionate about digital literacy and access to emerging technologies for everyone. In his free time, he likes to play video games, learn about new technologies, watch FC Barcelona matches, and explore Rochester. He is currently waiting for the release of Age of Empires 4.
Koshala (’23) is the Marketing Lead for Studio X. She is majors in Digital Media Studies. Previously, she was a biomedical engineering major for two years, was involved with research at the Haptics Lab, and was a member of Society of Women Engineers. She was born in Sri Lanka and grew up in New York. In her free time, she enjoys reading, eating ramen, and hanging out with her friends.
Sebastian Jakymiw ’21 is an undergraduate student at the University of Rochester pursuing a degree in math. He is an Immersive Technologies Developer through the Karp Library Fellowship and is working on developing workshops and software for Studio X.
Meaghan Moody is the Assistant Director for Studio X and part of the Digital Scholarship team. Previously, she was the Immersive Technologies Librarian. Before joining UR, she was the Teaching & Learning Librarian at the University of Pennsylvania Libraries. She holds an MLIS from Rutgers School of Communication and Information and a BA in English Language and Literature from the University of Kansas.
Contact: mmoody [at] library.rochester.edu
Join Studio X at the River Campus Libraries in conversation with invited scholars, artists, professionals, and more, who will discuss their work with immersive technologies across disciplines and industries. These events are free and open to all members of the campus community and the general public.
Ece Tankal and Carmen Aguilar y Wedge, cofounders of Hyphen-Labs, will discuss several projects that examine the concept of immersion and blending the digital and physical worlds. Hyphen Labs is an award-winning international collective of women with a base in London, UK. Their projects oscillate between technology, design, science, and futurism to challenge conventions and stimulate conversations. Drawing from their diverse perspectives and expertise – ranging from engineering to game design and architecture, they cultivate a resolutely global and multidisciplinary approach to explore a future built on planetary-centered design, placing collective needs and experiences at the center of perpetually evolving narratives.
Where: Virtually via Zoom
When: Wednesday, October 21 from noon to 1pm
Register: bit.ly/XRVoices
Five thematic workshops included a showcase of assignments, potential tools, and exercises designed to help faculty think about how they might incorporate similar approaches in their classes. The series culminated in a 2-day workshop held in June 2020 where faculty worked with staff from River Campus Libraries to design and test an assignment for implementation in a future course.
Check out the XR session here, which includes the workshop slides, the recorded introduction, two UR faculty presentations, and many resources!
This post was originally published on the Digital Scholarship Lab’s website.
The Digital Scholarship Lab collaborated with the Lazarus Project to produce a 3D model of the New York Public Library’s Hunt-Lenox Globe, which dates from ca. 1510. Considering the size of the globe–it is only 5 inches in diameter–the 3D model not only facilitates access to the historic object but it also allows viewers to explore details of the globe otherwise hidden by its size and the bronze armillary sphere that contains it.
The Lazarus Project has recently imaged the Globus Jagellonicus from the Jagiellonian University Museum in Krakow, of which the DSL has also produced a 3D model, and is planning to image the Erdapfel from the Germanic Museum in Nuremberg. Ultimately this will result in 3D representations of all three of the world’s oldest known terrestrial globes.
As a means of providing access to these artifacts, the DSL is expanding upon the 3D viewer originally built for the Ward Project to add features such as VR capability and annotations. The goal is to produce a presentation platform designed for 3D representations of cultural heritage objects that allows for virtual “guided exhibits” of the objects as well as independent exploration. The expanding toolset is designed to provide domain experts with the ability to uncover surface information about an object and disseminate their findings to a wider audience.
Selections of the Hunt-Lenox Globe in the DSL’s 3D Viewer
Analyzing tools help viewers explore textures. Can you find the shipwreck?
Lighting options on the 3D viewer reveal details not readily apparent on the original.
Samuel is a sophomore majoring in Computer Science who enjoys creating apps and games using Unity Engine. He is an international student from Zimbabwe. His hobbies include playing chess, fishing, hiking, playing video games, and he makes a delicious naan bread.
Muhammed El-Sayed (’23) is a Karp Library Fellow alum and XR Developer for Studio X. He is a current E5 undergraduate student from Egypt. After working with a team to develop a 2D historical game based on the settlement of Bermuda by the British, he has picked up developing in the Unity Engine in his free time, participating in GameJams and his own personal projects such as web and app development.