VR Pioneer in the Higher Education Metaverse
Muhsinah L. Holmes Morris, Ph.D., is the Director of “Morehouse in the Metaverse,” a VR Project at Morehouse College and Assistant Professor of Education for the Morehouse Center for Excellence in Education (ECEE). She is an alumna of Clark Atlanta University (BS) and Emory University (MS, PhD). She teaches her chemistry courses in VR on Morehouse’s digital twin campus created by VictoryXR on the Engage Platform.
Her research encompasses working in the Morehouse Makerspace Exploration Center, 3D Printing Specialized Laboratory Equipment for those with Autism and other Developmental Disorders. She is the PI of the Morris Research and Innovation Group, where they research and develop technologically innovative solutions for those with autism. Dr. Morris won the 2021 Vulcan Teaching Award of Excellence and launched her Advanced Inorganic Chemistry course in virtual reality in the spring of 2021 in the digital twin campus. She is a pioneer in this space as the chemistry content in VR is limited to non-existent. Wife to a gamer and mom to five sons, she is an inventive autism mom, a volunteer advocacy ambassador, National Community Advisory Council member, and grant review committee member for Autism Speaks. Her purpose in life is to create inclusivity in STEAAM (science, technology, engineering, arts, agriculture, and math). She believes that VR provides a pathway for creating that inclusion through immersive education, vocational rehabilitation services, and therapeutic experiences.
The Voices of XR speaker series is made possible by Kathy McMorran Murray and the National Science Foundation (NSF) Research Traineeship (NRT) program as part of the Interdisciplinary Graduate Training in the Science, Technology, and Applications of Augmented and Virtual Reality at the University of Rochester (#1922591).
Where: In person in Studio X & Virtual on Zoom
When: Friday, March 25th from 1 to 2pm EST
Voices of XR is a Studio X speaker series. Speakers are scholars, artists, and extended reality professionals who discuss their work with immersive technologies across disciplines and industries. All talks are free and open to the general public.