Studio X Equipment Usage Guide

Oculus Quest 2 VR headset with controllers.

This document provides information on how to use the various equipment that you can borrow from Studio X

Meta (Oculus) Quest 2

Meta Quest 3

Meta Quest Pro

Valve Index

Microsoft HoloLens

Notes

The “General Documentation” link under Documentation brings you to their website, which has an extensive database of informational guides that are easy to navigate

CleanBox UV Disinfecting Box

Tutorials

Insta360 One X2

Notes

  • The “General Help” link under Tutorials takes you to their webpage, on which you can find all sorts of instructional videos sorted by category.
  • Beyond Insta360 Studio, you can also use video editing tools such as Adobe Premiere Pro or DaVinci Resolve for editing 360 footage. See this page for some resources.

Lume Pad

Zoom H3-VR Audio Recorder

Notes

There are a lot more videos on their YouTube page under the search term “H3-VR”

3D scanner

Game Engines

screenshot of a Unity project featuring a 3D-modeled Rush Rhees library in the background with a herd of flamingos in the foreground

Unity – Software Download

Unity Learn Resources Pathways – A document to help you navigate resources and pathways to learn Unity from complete beginner to certification

Workshop Resources:

Beginner Resources:

General Overview

Scripting

Virtual Reality

Animation

More Advanced:

More Tutorials:

Reference:

Troubleshooting:

Backing Up:

Use Cases:

Privacy:

Unreal Engine – Software Download

3D Modeling Resources

screenshot of a 3D model of a girl that zooms in to illustrate that 3D models are made up of polygons

About

Platforms

Studio X Resources

Create a 3-D Animal with Blender (handout)
Create a Teddy Bear with Blender (tutorial)

Intro to XR

infographic venndiagram of XR technologies. On the left in one circle is VR with an icon of someone in a virtual reality headset. On the right circle is a AR with an icon of phone displaying augmented reality. The circles overlap and display MR for mixed reality in the middle.

Technology Defined

Virtual reality (VR) uses advanced display and immersive audio technologies to create an interactive, three-dimensional environment. Think of experiencing a roller coaster without actually being on one or walking through the great pyramids of Egypt from the comfort of your living room.

Augmented reality (AR) uses digital technology to overlay digital content onto the physical world to provide information and embellish our experiences. Think of using AR to help you assemble a piece of furniture. Or use it to see if a table would fit in your dining room.

Mixed Reality (MR) blends the real-world environment and digitally-created content in a way that both environments can co-exist and interact with one another in real time.

Extended reality (XR) is an umbrella term encapsulating AR, VR, and everything in between.

infographic venndiagram of XR technologies. On the left in one circle is VR with an icon of someone in a virtual reality headset. On the right circle is a AR with an icon of phone displaying augmented reality. The circles overlap and display MR for mixed reality in the middle.
infographic to illustrate the immersiveness of XR technologies, starting with least immersive on the left. 1. 2D video, images 2. Instragam & Snapchat filters 3. Pokemon Go 4. Hybrid Reality Headsets such as HoloLens and Magic Leap 5. 360 video and images 6. Simulated 3D environments on Head-Mounted Devices such as Oculus, HTC Vive. Ending with the question what will be next?

Introductory Resources

What is AR, VR, XR, 360? : An XR glossary created by Unity

Created by UR Senior Emma Schaale
The Mixed Reality Continuum: Steve Benford, Professor of Computer Science at the University of Nottingham

3-DoF vs 6-Dof (Degress of freedom)

History of XR

Immersive Technologies Resource Library

large bookshelves with tons of books.

This Zotero group library provides a range of sources on extended reality from use cases by discipline, to creation platforms & tools, to special topics for immersive technologies such as accessibility and bias.

We consulted LCSH and ANZSRC controlled vocabularies in organizing the library’s collections. If you have trouble navigating this resource or have questions or suggestions, please send us a message via our feedback form.

Special thanks to Maggie Dull, Director of Metadata Services, for consulting on this project!

Other Resources

The Educators in VR group has created a similar Zotero library.