Join Mary Ann Mavrinac Studio X at the University of Rochester Libraries in conversation with invited scholars, artists, professionals, and more, who will discuss their work with immersive technologies across disciplines and industries. These events are virtual, free, and open to all members of the campus community and the general public. This series is made possible by Kathy McMorran Murray.
Like dancing to fun music, light sabers, and virtual reality? We have the perfect competition for you! Compete against your peers, and if you dominate and have one of the top-three scores, you will win a trophy. If you are the ultimate, numero uno, top dog Beat Saberer, you will win a fancy portable, wireless, waterproof Bluetooth speaker.
But what’s Beat Saber, you say? Only the most popular VR game of all time! Beat Saber is a VR rhythm game in which you slash floating boxes as they fly toward you to the beat of the music with gigantic light sabers.
The Rules
Participants must be affiliated with the University of Rochester. Students, faculty, or staff are welcome to participate.
Participants must complete all three rounds to be eligible for prizes.
Participants must complete each round in Studio X.
Scores must be recorded by a Studio X staff member.
Participants will get three attempts for each of the three rounds.
Participants are not allowed to use score multipliers.
The songs will be chosen by Studio X staff.
Once you have your score, you will be added to our scoreboard.
At the end of rounds one and two, a selection of the lowest scoring participants will be eliminated. This depends on how many participants we have.
The first week will be a song on easy mode, the second week a song on normal mode, and the third week a song on hard mode. You will have to follow the difficulty levels, no matter your current skill level.
The Schedule
You have the entire week to come into Studio X and complete that week’s song.
Round 1 (easy) will be the week of November 15th.
Round 2 (normal) will be the week of November 29th.
Learn how to create your very own VR game in Unity, a real-time creation platform used to build games, XR experiences, visualizations, and more! Participants will learn the basics of setting up a player character, locomotion, interaction, and environmental design for VR projects.
Join Studio X, UR’s hub for immersive technologies, and learn more about the digitalworld of extended reality (XR). All levels welcome. No experience necessary!
Note: In order to participate, you will need to complete the pre-workshop instructions, which will be sent by email prior to the event. Need assistance with this process? Ask for help on the Studio X Discord (Quick Questions Channel).
Instructor: Liam O’Leary Where: Studio X, Carlson Library First Floor When: Tuesday, November 8th from 6 to 7:30pm Register: libcal.lib.rochester.edu/event/9662356
November 18 & 19, 2021 | Hybrid @MAGIC Spell Studios, RIT
The Frameless Symposium is an interdisciplinary symposium focused on research, innovation, and artistic creation in the fields of virtual and augmented reality. The Symposium Committee invites contributions from users and creators of immersive technologies and experiences involved in academia, non-profit and educational organizations, and industry.
Hosted at RIT’s Magic Spell Studios, we welcome both in-person and remote participation for presenters and attendees in the event this year. Please stay tuned to the symposium website for additional information and updates.
View the full call for participation and learn more about presentation formats, topic of interests, and deadlines rit.edu/framelesslabs/symposium-2021.
Like Pokémon Go or Angry Birds AR? Learn the basics of working with AR (augmented reality) in Unity, a real-time creation platform! Unity is the engine behind all kinds of experiences such as Pokémon Go, Beat Saber, and the new Lion King movie. We’ll discuss how AR apps track objects and images in the real world and show you step-by-step how to create your very own AR experience on a device.
Join Studio X, UR’s hub for immersive technologies, and learn more about the digitalworld of extended reality (XR). All levels welcome. No experience necessary!
Note: In order to participate, you will need to complete the following pre-workshop instructions. Need assistance with this process? Join us on the Studio X Discord.
Owing to its ability to immerse its user in a sensory real-life experience, immersive virtual reality (IVR) has been proposed in literature as a promising technology for medical empathy training by allowing its users to virtually “step into the patients’ shoes”. Given that perspective-taking is a core component of empathy, it is not surprising that VR experiences have been shown in literature to enhance empathy in its users by enabling them to embody another person in a virtual realistic environment.
This talk will provide an overview of a research project that was done to examine the role of IVR in teaching clinical empathy to medical students at the University of Rochester School of Medicine and Dentistry. In this research project, first-year medical students experience a user-focused VR scenario using the Embodied labs platform from a first-person perspective. A scenario that focuses on loneliness and social isolation in elderly patients and their effect on their health outcomes is used for this project. The IVR training focuses on key strategies of empathy and empathic communication that involve recognizing patients’ emotions, the importance of eliciting a shared understanding of the patient’s experiences and responding empathically to patients.
The talk will describe the VR software platform that was used and will share some of the students’ feedback on the training. Additionally, the talk will outline the role of VR in health professionals’ education in current the literature as well as provide a glimpse into the limitless possibilities afforded by XR/VR technologies in medical education and patient care.
Dr. Alieldin is a physician and a medical educator whose expertise lies in teaching and designing curricula for health professionals. She was involved in the educational reform process of her medical school by implementing new medical curricula, providing professional development opportunities to the medical faculty, and working with her school’s accreditation teams. She is currently an adjunct faculty at the Warner School of Education and enjoys teaching graduate students in the master’s in health professionals’ education degree program.
Dr. Alieldin obtained her master’s degree in health professionals’ education at the Warner School of Education at the University of Rochester in 2015 and is currently a Ph.D. Candidate at the same university. Her research focuses on the evaluation of the transfer and acquisition of knowledge, attitudes, or skills in medical education to produce physicians who are prepared to serve the fundamental purposes of medicine and patient care.
Dr. Alieldin is keen on providing relevant, meaningful, and interactive learning experiences to her students as she believes that providing a safe and efficient health care service to our community starts by building a sound educational system for its health professionals.
Where: Studio X & Zoom When: Friday, November 12th at 1pm
Interested in building virtual worlds, VR simulations, AR applications, and more? Meet Unity, an industry-standard, real-time creation platform used for video games, animations, and XR projects! In this Unity crash course, you will learn about its user interface, the basics of coding, its physics engine, and AR basics. Leveraging this knowledge, you will explore a zombie-infested campus, create your own AR application, and more! Join the Studio X team for this fun and informative 3-week workshop series. All learning levels are welcome. No experience necessary! While we recommend signing up for all four workshops, you are also welcome to attend as many or as few as you can.
Note: In order to participate, you will need to complete the following pre-workshop instructions. Need assistance with this process? Join us on the Studio X Discord.
Where: Learning Hub, Studio X, First Floor Carlson Library When: Wednesdays, 10/27/21 – 11/17/21 from 4 to 5:30pm Register: Full Series
Take a break from your studies and enter the Studio X Virtual Escape Room! Using Mozilla Hubs (free XR software), you’ll be able to create an avatar, enter the virtual Eastman Quad, and discover clues in the space that will help you escape. River Campus Library staff will be there to give you tips and answer any questions about the new Studio X space for immersive technologies that will open in Carlson Library in Fall 2021.
Prizes will be awarded to the first three participants that escape in the allotted time!
Try out Zappar, an augmented reality platform and creative studio. We’ll have some examples for you to try and will show you how to create your own AR experience.
The Studio X team challenges you to create your own immersive escape room using Mozilla Hubs, a web-based, user-friendly virtual reality platform. We’ll provide you with a prompt and a hands-on training session to get you started. You decide what puzzles and aesthetic will captivate your participants. All learning levels are welcome. No experience is necessary.
Note: Attendees will need sign up for a Mozilla Hubs account and explore a Hubs room before the workshop. We also recommend using Firefox as a WebVR compatible browser.
Example Hubs Rooms (Tons more available from the Hubs Scenes library)